Curious about studying Computer Science (Including Foundation Year) - BSc (Hons)at University of Essex? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.
Bachelor of Science (with Honours) - BSc (Hons)
University of Essex
Full Time
Oct 2026
4 Year
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What is the BSc (Hons) Computer Science (including Foundation Year)?The BSc (Hons) Computer Science (including Foundation Year) is a four-year degree.
You’ll build a strong foundation in core computer science theory and explore its cutting-edge real-world applications, preparing you to create the technologies of tomorrow. If you don’t yet meet the entry requirements for the
three-year version, starting the course with a Foundation Year gives you a supported step up to university study. ###
Why this courseThe BSc (Hons) Computer Science (including Foundation Year) gives you the theory and practical knowledge to understand – and create – computing technologies that make a real impact on the world. Year Zero prepares you with the skills and confidence needed to progress into your first year and continue on to a full undergraduate degree programme. From Year One of BSc (Hons) Computer Science, you’ll study a broad curriculum shaped by industry partners, gaining the most up-to-date understanding of computer science. Discover which areas you’re interested in exploring further, then specialise in assistive technologies, computer games, artificial intelligence, evolutionary computation, Big Data or robotics. By graduation, you’ll have the confidence and ability to dig deeper into how technology influences people’s lives. You’ll be ready for careers in software and systems analysis, engineering and programming. ###
Who should apply* Future software analysts and programmers * Students eager to develop their own computer games, apps, online platforms and digital systems * Those considering a career that benefits from a broad understanding of how computers and digital systems work * Computational thinkers with great grasp of pattern recognition and algorithms
How do you test and evaluate the operation of simple computer programs? Or develop a program using tools in the Python programming language? Study the principles of procedural computing programming. Examine basic programming concepts, structures and methodologies. Understand good program design, learn to correct coding and practice debugging techniques.
This module is designed to support students in their academic subject disciplines and to strengthen their confidence in key skills areas such as: academic writing, research, academic integrity, collaborative and reflective practices. The students are supported through the use of subject-specific materials tailored to their chosen degrees with alignment of assessments between academic subject modules and the skills module.
The module covers the mathematical skills needed to proceed to any degree course within the School of Life Sciences. The syllabus covers the mathematics of basic arithmetic and algebra, graphs and rates of change as well as statistical distributions and hypothesis testing. The associated work in classes and lab sessions develops the skills used to solve problems applicable to the study of biological sciences, with classwork and online assignments being set and full solutions provided as part of the feedback process.
Our Team Project Challenge gives you the opportunity to develop a range of professional skills by working as part of a small student team on a specific project. The projects are research-based and incorporate the concepts of specifications, design, and implementation. You’ll learn about sustainability, project and time management, design, legal issues, health and safety, data analysis and presentation, team reporting, and self-evaluation. You’ll also develop skills such as critical thinking and problem solving, agility, leadership, collaboration across networks, and effective oral and written communication, as well as curiosity and imagination, all of which will enhance your knowledge, confidence and social skills necessary to innovate and succeed in a competitive global environment.
The aim of this module is to cover fundamental mathematics for Computer Scientists. It does not assume A-level mathematics, and the emphasis and delivery will be on understanding the key concepts as they apply to Computer Science.
The aim of this module is to provide an introduction to the fundamental concepts of computer programming. After completing this module, students will be expected to be able to demonstrate an understanding of the basic principles and concepts that underlie the procedural programming model, explain and make use of high-level programming language features that support control, data and procedural abstraction. Also, they will be able to analyse and explain the behaviour of simple programs that incorporate standard control structures, parameterised functions, arrays, structures and I/O.
Want to become a Java programmer? Topics covered in this module include control structures, classes, objects, inheritance, polymorphism, interfaces, file I/O, event handling, graphical components, and more. You will develop your programming skills in supervised lab sessions where help will be at hand should you require it.
Databases are everywhere. They are employed in banking, production control and the stock market, as well as in scientific and engineering applications. For example, the Human Genome Project had the goal of mapping the sequence of chemical base pairs which make up human DNA. The result is a genome database. This module introduces the underlying principles of databases, database design and database systems. It covers the fundamental concepts of databases, and prepares the student for their use in commerce, science and engineering.
The aim of this module is to provide students with an introduction to the principles and technology that underlie internet applications and the techniques used in the design and construction of web sites. Students showcase their skills by designing and building both client and server components of a data driven web site.
Data structures and algorithms are two of the foundations of computer science, distinguishing it from just programming. In this module, you will learn what algorithms are and how they can be implemented even in very simple computers. You will cover fundamental algorithms for sorting and searching, along with data structures for lists and trees, and will be introduced to the analysis of algorithm efficiency.
Computers, embedded systems, and digital systems in general have become an essential part of most people's lives, whether directly or indirectly. The aim of this module is to introduce the software and hardware underpinnings of such systems at an introductory yet challenging level suitable for future computer scientists and engineers. Topics covered in the module include both top-view as well as bottom-view approaches to understanding digital computers. They range from the more theoretical (e.g., state machines, logic circuits, and von Neumann's architecture) to the more practical (e.g., how transistors produce binary signals, operating system functions, memory management, and common hardware devices). The module also includes problem solving classes in which a guided discussion of weekly exercises is aimed at giving the student an opportunity to consolidate his/her understanding of the topics involved. Upon completion of this module, students should have a good conceptual and practical understanding of the nature and architecture of digital computer systems and their components.
This course covers the principles of project management, team working, communication, legal issues, finance, and company organisation. Working in small teams, students will go through the full project life-cycle of design, development and implementation, for a bespoke software requirement. In this course, students gain vital experience to enable them to enter the computer science/Electrical engineering workforce, with a degree backed by the British Computer Society, and by the Institute of Engineering and Technology.
This module aims to equip students with the main principles guiding the activities involved in software development throughout its lifecycle, including software requirements, object-oriented analysis and design, software validation and testing, and software maintenance and software evolution.
This module extends the students' knowledge and skills in object-oriented application programming by a treatment of further Java language principles and of important Application Programming Interfaces (APIs). The Java Collections API is explored in some more detail with emphasis on how to utilise these classes to best effect. A particular focus will be on the interaction with databases (e.g. via JDBC) and on writing secure applications.
Data structures and algorithms lie at the heart of Computer Science as they are the basis for the efficient solution of programming tasks. In this module, students will study core algorithms and data structures, as well as being given an introduction to algorithm analysis and basic computability.
The highlight of our undergraduate degree courses is the individual capstone project. This project module provides students with the opportunity to bring together all the skills they have gained during their degree and demonstrate that they can develop a product from the starting point of a single 1/2 page description, provided either by an academic member of staff or an external company. In all the student spends 450 hours throughout the academic year, reporting to their academic tutor, and in the case of company projects, to a company mentor. All projects are demonstrated to external companies on our Project Open Day.
72 Grades/points required
Not currently available, please Contact University for up to date information.