Curious about studying Computer Games (Including Placement Year)at University of Essex? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.
Bachelor of Science (with Honours) - BSc (Hons)
Colchester Campus
Full Time
Oct 2027
4 Year
You’ll build a strong foundation in the mechanics, concepts and techniques of computer games and in core computer science theory, preparing you to create new virtual worlds, characters and stories.
WHY THIS COURSEThe BSc (Hons) Computer Games gives you the skills and industry-standard techniques to design and implement your very own computer games, virtual reality training and gamification. You’ll learn from active computer scientists and engineers whose work and teaching are driven by creativity and imagination as well as technical excellence. Add a placement year or study abroad to put your learning into practice, expand your perspective and build confidence in professional or international settings. By graduation, you’ll have the confidence to create the outline design specification for your own computer game – then implement it. You’ll also be ready to apply your knowledge of computer games and computer science to various sectors.
Our Team Project Challenge gives you the opportunity to develop a range of professional skills by working as part of a small student team on a specific project. The projects are research-based and incorporate the concepts of specifications, design, and implementation. You’ll learn about sustainability, project and time management, design, legal issues, health and safety, data analysis and presentation, team reporting, and self-evaluation. You’ll also develop skills such as critical thinking and problem solving, agility, leadership, collaboration across networks, and effective oral and written communication, as well as curiosity and imagination, all of which will enhance your knowledge, confidence and social skills necessary to innovate and succeed in a competitive global environment.
The aim of this module is to cover fundamental mathematics for Computer Scientists. It does not assume A-level mathematics, and the emphasis and delivery will be on understanding the key concepts as they apply to Computer Science.
The aim of this module is to provide an introduction to the fundamental concepts of computer programming. After completing this module, students will be expected to be able to demonstrate an understanding of the basic principles and concepts that underlie the procedural programming model, explain and make use of high-level programming language features that support control, data and procedural abstraction. Also, they will be able to analyse and explain the behaviour of simple programs that incorporate standard control structures, parameterised functions, arrays, structures and I/O.
Want to become a Java programmer? Topics covered in this module include control structures, classes, objects, inheritance, polymorphism, interfaces, file I/O, event handling, graphical components, and more. You will develop your programming skills in supervised lab sessions where help will be at hand should you require it.
Databases are everywhere. They are employed in banking, production control and the stock market, as well as in scientific and engineering applications. For example, the Human Genome Project had the goal of mapping the sequence of chemical base pairs which make up human DNA. The result is a genome database. This module introduces the underlying principles of databases, database design and database systems. It covers the fundamental concepts of databases, and prepares the student for their use in commerce, science and engineering.
The aim of this module is to provide students with an introduction to the principles and technology that underlie internet applications and the techniques used in the design and construction of web sites. Students showcase their skills by designing and building both client and server components of a data driven web site.
Data structures and algorithms are two of the foundations of computer science, distinguishing it from just programming. In this module, you will learn what algorithms are and how they can be implemented even in very simple computers. You will cover fundamental algorithms for sorting and searching, along with data structures for lists and trees, and will be introduced to the analysis of algorithm efficiency.
Computers, embedded systems, and digital systems in general have become an essential part of most people's lives, whether directly or indirectly. The aim of this module is to introduce the software and hardware underpinnings of such systems at an introductory yet challenging level suitable for future computer scientists and engineers. Topics covered in the module include both top-view as well as bottom-view approaches to understanding digital computers. They range from the more theoretical (e.g., state machines, logic circuits, and von Neumann's architecture) to the more practical (e.g., how transistors produce binary signals, operating system functions, memory management, and common hardware devices). The module also includes problem solving classes in which a guided discussion of weekly exercises is aimed at giving the student an opportunity to consolidate his/her understanding of the topics involved. Upon completion of this module, students should have a good conceptual and practical understanding of the nature and architecture of digital computer systems and their components.
This course covers the principles of project management, team working, communication, legal issues, finance, and company organisation. Working in small teams, students will go through the full project life-cycle of design, development and implementation, for a bespoke software requirement. In this course, students gain vital experience to enable them to enter the computer science/Electrical engineering workforce, with a degree backed by the British Computer Society, and by the Institute of Engineering and Technology.
This module extends the students' knowledge and skills in object-oriented application programming by a treatment of further Java language principles and of important Application Programming Interfaces (APIs). The Java Collections API is explored in some more detail with emphasis on how to utilise these classes to best effect. A particular focus will be on the interaction with databases (e.g. via JDBC) and on writing secure applications.
Data structures and algorithms lie at the heart of Computer Science as they are the basis for the efficient solution of programming tasks. In this module, students will study core algorithms and data structures, as well as being given an introduction to algorithm analysis and basic computability.
Artificial intelligence will be a great driver of change in the coming decades. This module provides an introduction to three fundamental areas of artificial intelligence: search, knowledge representation, and machine learning. These underpin all more advanced areas of artificial intelligence and are of central importance to related fields such as computer games and robotics. Within each area, a range of methodologies and techniques are presented, with emphasis being placed on understanding their strengths and weaknesses and hence on assessing which is most suited to a particular task.
Most players think that designing computer games must be easy. How hard can it be? Well, writing books and painting pictures is also “easy”, but would you want to read those books, hang those pictures on the wall – or play those games? This module can’t teach you how to design games, any more than a creative writing module can teach you to write novels or an oil painting module can teach you to paint portraits. What it can do is help people who want – who need – to design games to hit the ground running. Where you run after that is up to you!
This module adds game-specific techniques and material to the general-purpose programming abilities acquired previously. Topics include fundamental game classes and loops; working with 2D graphics, images and sound; collision detection, Game AI, particle effects, procedural content generation, physics engines and more. Students showcase their programming skills and creative flair by designing and implementing a 2D video game.
The aim of this module is to provide an introduction to the C++ programming language. The contents covered by this module include basic concepts and features of C++ programming (e.g., operator overloading), C++ Standard Template Library, and inheritance, function overriding and exceptions.
The highlight of our undergraduate degree courses is the individual capstone project. This project module provides students with the opportunity to bring together all the skills they have gained during their degree and demonstrate that they can develop a product from the starting point of a single 1/2 page description, provided either by an academic member of staff or an external company. In all the student spends 450 hours throughout the academic year, reporting to their academic tutor, and in the case of company projects, to a company mentor. All projects are demonstrated to external companies on our Project Open Day.
Many of today’s best computer games rely on realistic physics at the core of their gameplay. In this course, students are taught how these physics engines work, and how to create physics-based games of their own. Students create a physics engine from scratch, and also learn how to use existing industry-standard open-source 2-D and 3-D physics engines. The necessary principles of physics and mathematics are taught, assuming very little prior knowledge. Vectors, matrices, and numerical integration are taught on a need-to-know basis, with code examples to illustrate the methods. Each lecture is followed by a lab session, where the new techniques are programmed by each student. Almost immediately, students will create scenarios where objects are moving and bouncing around the screen realistically. Each lab session ends in creating a small physics-based game. The course is assessed through tests, and a larger game-programming assignment.
Unleash your creativity and technical skills in our High-Level Games Development module! Dive into the dynamic world of 3D game design and development using industry-standard tools. This hands-on module is your gateway to mastering the art and science of creating immersive 3D games. Through interactive lab sessions and engaging assignments, you will learn to design game architectures, implement AI behaviours for NPCs, craft stunning graphic effects, and build functional game mechanics, such as weapon systems and interactive environments. By the end of the module, you will have developed your own fully functional 3D game, showcasing advanced techniques that can set you apart in the competitive gaming industry. Whether you are dreaming of developing the next blockbuster game or simply looking to sharpen your programming skills in an exciting, creative field, this module provides the knowledge, tools, and experience to turn your ideas into reality. Join this module and start shaping the future of interactive entertainment!
Placement Year
Living and accommodation costs (per year, approximately)- 8,776 – 14,995