Curious about studying Visual Effects (with Advanced Practice) MAat Teesside University? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.
MA - Master of Arts
Teesside University Middlesbrough
Full Time
Sep 2027
2 Year
Visual Effects Hear what some of our undergraduate and postgraduate students have to say about studying visual effects here at Teesside. As well as giving you professional skills in key areas of the visual effects post-production pipeline such as previsualisation, modelling, rigging, scripting, tracking, technical animation, effects animation, lighting, look development and compositing, this course enables you to explore your own specialism in greater depth. Gain experience of the wider pre-production and production pipelines and emulate industry practice by working collaboratively in teams with students from other animation courses on industry-led briefs and short films. As well as dedicated studios featuring industry-standard VFX software, you have access to dedicated specialist camera and grip equipment, motion-capture studios, and a fully equipped sound stage including green screen facilities and motion-control cameras.
You will develop your compositing knowledge and further develop specialist practical skills in footage acquisition, green screen studio setup, CG integration with live action, effective lighting, deep compositing, camera projections, set extensions, digital matte painting and look development including the colour pipeline. Practical sessions and seminars will enable you to produce and manipulate 2D assets, including live action footage, and you will explore real world complex compositing andVFX scenarios.
You explore the more advanced simulation tools and techniques used in effects animation. You study the underlying physics and computer graphics theory behind these simulation techniques and apply them using industry standard software. You research state-of-the-art of effects animation and apply this to create convincing simulations of a variety of real-world phenomena. Your assessment is a portfolio of effects sequences and a breakdown/contact sheet that illustrates how they are generated.
You gain a deep understanding of all aspects of asset creation for visual effects. The module will focus on the artistic pipelines employed by industry in order to streamline the creation of assets for production. You study a wide range of artistic asset creation techniques, including digital sculpting, hard-surface modelling, retopology techniques, photogrammetry, texturing and surfacing, HDRI creation, element shoots and motion capture.
The internship options are: Vocational: spend one semester working full-time in industry or on placement in the University. We have close links with a range of national and international companies who could offer you the chance to develop your knowledge and professional skills in the workplace through an internship. Although we cannot guarantee internships, we will provide you with practical support and advice on how to find and secure your own internship position. A vocational internship is a great way to gain work experience and give your CV a competitive edge. Research: develop your research and academic skills by undertaking a research internship within the University. Experience working as part of a research team in an academic setting. Ideal for those who are interested in a career in research or academia.
You undertake a major, in-depth, individual study in an aspect of your games design programme. These projects will be drawn from appropriate commercial, industrial, artisticor research-based problem areas. It will involve research and investigation in relevant aspects of a very specific area of study followed by the production of a major deliverable portfolio of relevant practice based materials from the area of games design. You will also produce a written report that contextualises and critically evaluates their final outputs.
You gain the knowledge and skills to understand the research process in computing and digital media, and the necessary skills to undertake your masters project. You learn how to use and critically evaluate previous academic research, and to generate good evidence material to justify their professional practice. This involves you learning about different research strategies and data generation methods and how they fit into the development lifecycle and the evaluation of the user experience, the use of the academic research literature, and research ethics. Assessment involves you preparing a research proposal which can form the basis of your master's project.
You undertake a multidisciplinary group project where you apply your individual area of expertise to the platform of Virtual Reality (VR) or Augmented Reality (AR). You focus on integrating and applying existing skills from multiple disciplines and applying them in a VR context. You research and develop a VR, AR or immersive experience. You research, analyse, and evaluate a broad range of VR and AR systems, as well as learning how to synthesise and reflect on your own contribution for immersive systems within your discipline. Your assessment is 100% ICA, with a group project including product demonstration and actual immersive experience, an individual portfolio and individual written report.
You gain a deep understanding of 3D animation and visual effects pipelines that are crucial in any CG production pipeline, and how the work produced needs to integrate with other departments involved with the process. The module focusses on the theory and practice of 3D computer animation and VFX production and introduces you to industry-standard hardware and software. Emphasis will be given to the traditional technical director roles, for example rigging, lighting and shading. You gain a deep understanding of 3D animation and visual effects pipelines that are crucial in any CG production pipeline, and how the work produced needs to integrate with other departments involved with the process. The module focusses on the theory and practice of 3D computer animation and VFX production and introduces you to industry-standard hardware and software. Emphasis will be given to the traditional technical director roles, for example rigging, lighting and shading.
Cost of living Fee - You need to provide at least £1,171 per month, up to a maximum of 9 months (£10,539)