Curious about studying Illustration and Animation - BA (Hons)at London Metropolitan University? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.
Bachelor of Arts (with Honours) - BA (Hons)
Holloway Campus
Full Time
Sep 2026
3 Year
Our Illustration and Animation BA explores the rich heritage and history of hand-crafted illustration and animation while also exploiting the vast possibilities of the new digital age of image making and animation. Our students are encouraged to engage with the world around them through live briefs, socially and globally engaged studio projects and engagement with commercial practice. Throughout the course, students have frequent opportunities to establish links with the creative industries within and beyond illustration and animation so that they can understand the expectations of the industry and the opportunities available to them
Critical and Contextual Studies (CCS) Level 4 aims to orient and critically engage students in the history and theory of their discipline, its extent and conventions, and its broader social and material context in culture and contemporary practice.
This module is intended to enable graphic designers, publishers, illustrators and animators to explore the principles of their subject through intensive introductions to craft and digital based workshops and processes of making, combined with theoretical, historical and contemporary explorations within their subject areas.
This module introduces the idea of ?graphic authorship? as a way of thinking and as an approach to developing a personal practice as a graphic designer, designer for publishing, illustrator or animator. Through investigation and development, from conception to realisation, its purpose is to stimulate critical and creative methods of design in an evolving personal perspective. As good working practice, the module also encourages reflection in relation to critical reception of work. It asks students to consider the negotiable nature, contexts and implications of the personal positions and purposes adopted by creative practitioners.
This module is intended to enable graphic designers, publishers, illustrators and animators to develop a range of knowledge, skills and approaches in the research, sketching and communication of information and ideas in visual form.
Critical and Contextual Studies 2 continues to orient and critically engage students in the history and theory of their discipline, its extent and conventions, and its broader social and material context in culture and contemporary practice. It builds on studies undertaken in Level 4 and prepares students as independent thinkers, capable of selecting an appropriate topic and producing a sustained piece of independent study in the form of a dissertation in Level 6.
This module exposes students to specialist graphic practices in design for print, screen, branding, interaction, animation, illustration or photography. The module asks students to conceptualise, plan and produce design outcomes that challenge and innovates the areas of graphic design, illustration, animation and publishing.
This module encourages graphic designers, publishers, illustrators and animators to gain experience and understanding of ?narrative? as a key element within creative practice. The principal purpose of this module is to explore understanding of how found or individually generated narratives can be utilised imaginatively within design practice. Narrative within design practice regularly employs fictional devices as stimuli. Thoughtful reflection on storytelling conventions will enable you to enrich and extend the range of creative expression.
This module is intended to enable graphic designers, publishers, illustrators and animators to gain experience and understanding of working practices within their respective creative industries. Work related learning projects, work opportunities and competition opportunities that reflect real-world situations, enable the consolidation of both disciplinary and creative skills, develop professional confidence and navigate individual-entrepreneurialism and collaborative approaches to working.
Critical and Contextual Studies (CCS) Level 6 results in an independent dissertation. It builds on two years of undergraduate study that critically engages students in the history and theory of their discipline, its extent and conventions, and its broader social and material context in culture and contemporary practice.
This final project module enables illustration and animation students to prepare for independent practice in the workplace or to progress onto higher studies. In this module, students will utilise skills and ideas conceived and developed in the parallel 'Project Design and Development' module, fully realising a self-directed final project brief in appropriate form by the end of the module.
Together with their final project realisation module, this module is intended to prepare graphic design, publishing and illustration and animation students for independent practice, entry into the professional workplace, or for higher studies.
Graphic design, illustration, publishing and animation are complex fields, encompassing a range of ways of working and patterns of professional engagement. Succeeding within these professional practices requires specific skills in pitching, presentation methods, management, innovation and communication. This module helps you to develop your experience of the professional workplace and the legal and ethical frameworks surrounding them through participation in live competition or exhibition and/ or work placement.
Mannequin House En-suite rooms from 265 per week