Curious about studying Games Art (with a Placement Year) - BA (Hons)at University of Staffordshire? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.
Bachelor of Arts (with Honours) - BA (Hons)
University of Staffordshire London
Full Time
Sep 2027
4 Year
If you want to create the jaw-dropping visuals seen in modern games, our BA (Hons) Games Art degree provides the exact skills you need for a successful career as a 3D artist. The course features a flexible pathways structure, allowing you to specialise in a chosen field of game art, covering everything from environment and character creation to props, vehicles and hard-surface weaponry design. Throughout the course, you will master industry-standard software for 3D modelling, digital sculpting, texturing, observational drawing and character design. You will learn how to apply core art and design theory, visual analysis and contextual research directly to your practical pipelines, while developing your own unique artistic workflow. From Level 5, you can choose to specialise in a specific pathway, gaining focused expertise that aligns with studio workflows and making yourself highly employable for targeted industry roles. From initial props and materials to advanced real-time environments and collaborative studio projects, you will graduate with a high-calibre, professional portfolio tailored for the creative industries. On successful completion of study, we will issue the following award: *BA (Hons) Games Art*
Games Art and Concept Art both make extensive use of 3D modelling, texturing and rendering. This module will introduce you to the techniques used in industry to produce assets for a variety of uses.
This module provides students with a grounding of 3D Modelling and texturing. Students will learn about the fundamentals modelling and texturing process used in the production of Game Art assets and Concept design workflows. The module allows students to produce a variety of models in different artistic stylisations and photo realistic game props. The focus of the module is on good modelling techniques and on producing visual accuracy in proportions, forms and smoothing.
From The Legend of Zelda to Fortnite the world of stylised game art is vast, but what exactly is stylised game art? In this module you will not only find that out but be introduced to industry level digital sculpting and asset creation techniques. By the end of this module, you will be modelling stylised game ready models ready for todays PC and console games.
This module aims to build the students knowledge and skills in visual storytelling. The module looks at the fundamentals of level design, architecture and spatial design to communicate with the player The module will explore Mise-en-scène, set dressing, composition, & environmental storytelling to portray setting, location and theme. The culmination of this is a playable level in Unreal Engine, built using the MegaScans and marketplace assets.
This module covers the skills to produce texture assets to the standards of the Games Industry. You will learn how to create textures for both realistic and stylised assets using industry standard software packages and methodologies.
As Game Artists you need to be aware of contemporary media and its application in videogame creation, as well as be able to convey that understanding visually. This module is designed to develop your artistic eye, your critical analysis, and your visual communication skills via a practical portfolio of art and visual analysis.
Students will work in a junior role in a group comprised of students from across the suite of games development courses to mimic a games development studio. They will work with other juniors and level 6 students who take the role of seniors, to make a vertical slice of a game.
This module gives you an opportunity to focus your studies on developing an industry standard portfolio piece of Games Art or Concept Art in answer to a given or live brief from the industry e.g., a Games Studio.
The Games Development Project module gives students an opportunity to undertake an in-depth piece of research testing and analysis or a high-quality artefact, ready for their portfolio. You can focus your studies on your career aspirations. Whether it's stylised game characters, stalking AI monsters, procedural environments, immersive level design, or a concept for futuristic vehicles. The project allows you the opportunity to work with a supervisor and tailor the project to you. Your supervisor will be your guide and project manager. Supporting you in your journey to create a highly developed outcome with industry standard software whilst receiving lectures on portfolio development and employability.
Students will work in a senior role in a group comprised of students from across the suite of games development courses to mimic a games development studio. They will work with other seniors to effectively support and lead a team including level 5 students, to make a vertical slice of a game.