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Foundation Degree in Arts - FdA
South Staffordshire College
Full Time
Sep 2026
2 Year
Gain the essential skills for a career as a games artist and learn how to create amazing visual elements within games.The course will introduce you to both 2D and 3D production, including digital sculpting, environment and character creation, lighting and real-time optimisation. You’ll also explore traditional art skills so you understand composition, colour, form and mood.We will get you to mirror what happens in a real games studio too, as you complete live briefs, take part in industry collaborations and work in project teams. And through our wider creative community, you can join games jams, industry talks and events such as University of Staffordshire’s Student Games Conference.The foundation degree is delivered by South Staffordshire College and leads to a qualification awarded by University of Staffordshire. At their Lichfield campus, you’ll have access to a range of specialist facilities, including industry-standard hardware and Wacom-equipped workstations.Once you complete the programme, you’ll have the chance to ‘top up’ your qualification to a full BA (Hons) in Games Art with an extra year of study at the University. You will also be equipped to go into a junior-level industry role, such as becoming a character artist, prop artist, lighting artist, environment artist or 3D generalist.On successful completion of study, we will issue the following award: FdA Games Art
Games Art and Concept Art both make extensive use of 3D modelling, texturing and rendering. This module will introduce you to the techniques used in industry to produce assets for a variety of uses.
This module provides students with a grounding of 3D Modelling and texturing. Students will learn about the fundamentals modelling and texturing process used in the production of Game Art assets and Concept design workflows. The module allows students to produce a variety of models in different artistic stylisations and photo realistic game props. The focus of the module is on good modelling techniques and on producing visual accuracy in proportions, forms and smoothing.
From The Legend of Zelda to Fortnite the world of stylised game art is vast, but what exactly is stylised game art? In this module you will not only find that out but be introduced to industry level digital sculpting and asset creation techniques. By the end of this module, you will be modelling stylised game ready models ready for todays PC and console games.
This module aims to build the students knowledge and skills in visual storytelling. The module looks at the fundamentals of level design, architecture and spatial design to communicate with the player The module will explore Mise-en-scène, set dressing, composition, & environmental storytelling to portray setting, location and theme. The culmination of this is a playable level in Unreal Engine, built using the MegaScans and marketplace assets.
This module covers the skills to produce texture assets to the standards of the Games Industry. You will learn how to create textures for both realistic and stylised assets using industry standard software packages and methodologies.
As Game Artists you need to be aware of contemporary media and its application in videogame creation, as well as be able to convey that understanding visually. This module is designed to develop your artistic eye, your critical analysis, and your visual communication skills via a practical portfolio of art and visual analysis.
This is your chance to study character creation with a primary focus on developing an understanding of the games pipeline towards producing your first game ready character. Walking the line between using realistic references and creating stylised art works, you will develop a strong foundation of skills to work towards a career as a games character artist.
This module will prepare you for lighting multiple mediums of work based on various styles of cinematography, video game lighting, and general lighting theory such as exposure, composition, and mood. You will apply these skills to content inside a game engine using a mixture of metahumans, megascans and free marketplace assets.
Implementing a live brief that has been set by industry, students will work in a group comprised of mixed disciplines to mimic a games development studio. They will work together to create the projects vertical slice.
This module will prepare you for the creation of an environment art project using modularity. You will employ workflows of modularity, the grid, trimsheets, shader creation, and lighting to form a piece of environment art based on a real world and concept art references.
This module will prepare students for the creation of organic environment art. Students will employ workflows of foliage, sculpting, and terrain generation to form an environment art artefact that is based on an organic/natural area of the world re-created inside Unreal Engine.
An exciting opportunity to learn how to convert a high-poly character sculpture into a game-ready asset for use within a games engine. You will learn how to create realistic details by implementing industry-standard software and methodologies.
64 Grades/points required
Not currently available, please Contact University for up to date information.