Curious about studying Digital Media and Creative Industries MAat Loughborough University? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.
MA - Master of Arts
Loughborough University London
Full Time
Sep 2026
1 Year
Curate your own study pathway on our MA Digital Media and Creative Industries, based in East London’s vibrant creative community. As a sector, digital media and the creative industries is expanding and evolving at lightning speed. A major contributor to global economic growth, it’s integrated across every area of life and is ripe with career opportunities for innovative minds. This is the ideal next step if you want to specialise in advertising and creative campaigning, digital media applications, digital heritage, cultural institutions or social identities and media – and gain a deep understanding of sector dynamics and contexts. You’ll emerge with the mindset and skillset to shape the next generation of ideas, trends and creative output.
The aim of this module is to introduce students to the major issues related to users' engagement with digital media. The module examines the evolution of the interactions of audiences with digital media; characteristics of digital media markets; implications of new digital media platforms on the experience of audiences and the associated organisations. Case studies will also be presented.
The aims of this module are to give the student the opportunity to study a subject, business problem or research question in depth and to research the issues surrounding the subject or background to the problem. The module will equip the student with the relevant skills, knowledge and understanding to embark on their individual research project and they will be guided through the three options available to them to complete their dissertation: A desk based research project that could be set by an organisation or could be a subject of the student's choice, A project that involves collection of primary data from within an organisation or based on lab and/or field experiments, A full professional placement within an organisation during which time they will complete a project as part of their role in agreement with the organisation (subject to a suitable placement position being obtained).
The aims of this module are tointroduce students to the building blocks of modern multimedia applications, such as media production, media transportation and service models, quality of experience, human-application interaction.
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