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Concept Art (with Advanced Practice) MA
Teesside University

Student rating
(4.4)

Curious about studying Concept Art (with Advanced Practice) MAat Teesside University? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.

Different course options

DATA SOURCE:
UNISTATS, UCAS
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Qualification

MA - Master of Arts

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Location

Teesside University Middlesbrough

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Study mode

Full Time

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Start date

Sep 2027

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Duration

2 Year

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Course info

In games the role also continues to be vital to a successful production pipeline. There is a genuine demand for concept art graduates in this expanding marketplace. This course has a strong focus on preparing you for working in the industry. The course has been designed by and is run by staff with significant industry experience who have an overwhelming knowledge of film, TV, game, animation and comic productions. We have many contacts in industry including at ILM, Atomhawk, Rare and Sumo Digital which ensures our teaching practises are reflective of current industry trends. We also invite concept arts guest speakers from studios, such as Ubisoft, Dreamworks and others, to not only engage with you, but to set you briefs reflecting the kind of work you would be expected to do in a professional environment. You will have access to excellent facilities which include high-specification computers with graphics tablets and more specialised equipment such as Cintiqs, green screen facilities and motion capture, as well as drawing studios, scanners and light boxes for more traditional art development.

What students say
AJ
Anna Jackson
Teesside University
CE
Christoffer Evensen Krogstad
Teesside University
SM
Scott Miller
Teesside University
SR
Sophie Ridge
Teesside University
WC
Willow Cioci-Faux
Teesside University

Modules

Module Options
Character Design - Core

Experiment with techniques and visuals to develop your individual strengths and style to create memorable characters. Character design lets you demonstrate an understanding of the key issues relating to character development, including research, analysis and synthesis. From this you recognise and develop your original creative approach. You also critically reflect upon your work to help further develop your specialist skills. Assessment is through a portfolio of project work.

Concept Art Practice - Core

As a professional concept artist you might work in an animation or games studio or you might choose to run your own business as a freelancer. In this module you explore the different aspects of working in both of these roles. The emphasis is strongly on engagement with industry. You primarily work on briefs supplied by professionals from animation and games studios. In the past these briefs have been supplied by Dreamworks, Ubisoft and Atomhawk. During the module you have the opportunity to pitch your work to professionals and receive direct feedback. We also have regular visiting lecturers from industry who give talks and provide feedback and advice on your work. You are assessed on the portfolio of work created during the module.

Drawing for Concept Artists - Core

Drawing skills are essential to being a successful concept artist, and this module provides you with the skills essential to supporting your artistic practice. Experimenting with materials and techniques allows you to become more confident in your work, allowing you to overcome any 'artist's block' you may come up against throughout your career. Developing your skills will encourage you to reflect and improve your artistic practice. It also helps you to develop your strengths and overcome your weaknesses to enable you to create original artwork. Assessment is through a portfolio and an edited blog, with an emphasis upon process rather than product.

Environment Design - Core

You have the opportunity to research and then construct an environment design within the field of concept art. The module will look at both interior and exterior environments. You will be expected to experiment with a broad range of techniques based around a given brief. Effective use of practise-based research will be encouraged and you are required to critically reflect upon the portfolio you create.

Internship - Core

The internship options are: Vocational: spend one semester working full-time in industry or on placement in the University. We have close links with a range of national and international companies who could offer you the chance to develop your knowledge and professional skills in the workplace through an internship. Although we cannot guarantee internships, we will provide you with practical support and advice on how to find and secure your own internship position. A vocational internship is a great way to gain work experience and give your CV a competitive edge. Research: develop your research and academic skills by undertaking a research internship within the University. Experience working as part of a research team in an academic setting. Ideal for those who are interested in a career in research or academia.

Master's Project: Concept Art - Core

You have the opportunity to undertake a major, in-depth, individual study in an aspect of your concept art programme. These projects will be drawn from appropriate commercial, industrial, artistic or research-based problem areas. The project will involve research and investigation in relevant aspects of a very specific area of study followed by the production of a major deliverable portfolio of relevant practice based materials from the area of concept art. You will also produce a written report that contextualises and critically evaluates your final outputs.

Practice-based Research for the Visual Artist - Core

You research and develop an area of professional practice relating to the your personal interests. This may be a new area of investigation or a development of an existing practice. You learn how to implement and critically evaluate practice-based research outputs synthesising your findings into your own practice.

Visual Storytelling - Core

Telling the story is what hooks your audience and we help you understand the key issues relating to visual storytelling. You explore storytelling as it applies in various contexts such as storyboards, key moments, posters and comic strips. The work you produce is informed by appropriate research and analysis of a range of visual storytelling contexts. We help you demonstrate a high level of professional competence, willingness and confidence to experiment with a range of visual approaches. You critically reflect upon the work you produce. Assessment is on your portfolio of project work.

DATA SOURCE:
UCAS/IDP Connect
Tuition fees
Student living
£5,418 per year
Students from Domestic

Cost of living Fee - You need to provide at least £1,171 per month, up to a maximum of 9 months (£10,539)

DATA SOURCE:
UCAS / IDP Connect

Latest reviews

How University rating students rated:
University rating
Overall ratingRating icon4.4
5 stars
54%
4 stars
33%
3 stars
9%
2 stars
1%
1 star
0%
Latest Art reviews
AJ
Anna Jackson
Teesside University
CE
Christoffer Evensen Krogstad
Teesside University
R
Ruby
Teesside University
SM
Scott Miller
Teesside University
SR
Sophie Ridge
Teesside University
WC
Willow Cioci-Faux
Teesside University

Uni info

Student rating
(4.4)
View reviews
CUG ranking 87th
Teesside University
Tees ValleyMiddlesbroughNorth YorkshireTS1 3BXUnited Kingdom
Nearest train station:Middlesbrough 0.4 miles away
Nearest tube station:Chesham 124.1 miles away