Curious about studying Computer Science (Digital Media and Games) with Placement - BSc (Hons)at Brunel University of London? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.
Bachelor of Science (with Honours) - BSc (Hons)
Main Site
Full Time
Sep 2027
4 Year
Digital media and gaming applications are at the cutting edge of user experience technology. The Computer Science (Digital Media and Games) BSc is a flexible course that provides graduates with the knowledge and skills to design creatively and commercially. This specialist degree course will help you understand the nature, diversity and limitations of software artefacts (programs) targeted at the entertainment market and apply your skills to implement and develop your own. In addition, you’ll acquire in-depth knowledge of algorithms, design, programming and testing techniques. By the end of the course, you’ll have confidence in your knowledge of common system and network architectures and system development approaches, requirements capture, design methods, models, tools, and techniques. You’ll become well-versed in implementing and testing systems and software maintenance. Key to this course is cultivating a reflective approach to project management issues arising from team-based software development. All our degrees emphasise acquiring knowledge and skills to develop your new understanding creatively and professionally. Although this is an academic degree, the course balances theory with real-world practice in information and computer management. Our course is designed for flexibility, so if you’re not sure which route you want to go, you can select modules and specialise gradually during your time with us. You can transfer between Computer Science and Business Computing up to the start of Year 2, then, should you wish, to choose a specialism up to the start of Year 3. We know that when you graduate, you’ll be working on large projects. That’s why one third of each year of our programmes is project-based. On Years 1 and 2, you’ll build a software solution in a team, and in your final year you’ll carry out an individual project. You’ll also have the opportunity to showcase your projects at the annual Made in Brunel (Software Innovation) event, with awards presented by the likes of Cisco, Sky and Xerox. As part of your degree course, you’ll have the chance to take a year-long work placement between your second year and third year. We’ll support you in finding that all-important paid professional experience, in the UK or abroad. The feedback we’ve received is that those who have taken a placement are much more likely to find a job for which their degree was a formal requirement as it gives you a competitive advantage. Recent graduates have gone on to work for well-known names such as Accenture, Toshiba, Microsoft, British Airways, O2, and Barclays. Our programmes are accredited by the British Computer Society, the Chartered Institute for IT, for the purposes of fully meeting the academic requirement for registration as a Chartered IT Professional (CITP), and on behalf of the Engineering Council, for the purposes of fully meeting the academic requirement for Incorporated Engineer (IEng) and partially meeting the academic requirement for a Chartered Engineer (CEng). The accreditation also allows you to apply for professional membership of the BCS after you have successfully completed your degree. The department has been awarded an Athena SWAN Bronze, recognising our dedication to the advancement of gender equality in STEM subjects. We now have an ongoing three-year action plan to further implement strategies and improve our practices. As part of this endeavour, Brunel’s Women in Engineering and Computing mentoring scheme provides our female students with invaluable help and support from the industry.
Integrates Year 1/Level 4 skills into a non-trivial, practical group task including significant programming and technical engagement.
Provides a basic level of programming competence.
Comprehensive introduction to different kinds of data and how it can be collected, stored, retrieved, analysed and communicated.
The complex, dynamic and emergent behaviour of information systems and how these are modelled in the modern working environment.
Knowledge and skills to model problems using mathematics and logic and transform models into computationally amenable versions.
Opportunities to apply fundamental programming concepts as a solution to non-trivial problems.
Integrates Year 2 skills in a practical group task including analysis, programming and technical engagement and communication of outcomes.
Knowledge and skills for the design and implementation of software systems; software engineering from requirements to implementation.
Critical understanding of usability engineering guidance and principles and how they are applied within the design and development cycle.
Understanding of useful data abstractions and algorithms and the ability to choose and implement appropriate algorithms in software.
Issues in creating applications that use the networking facilities of the Internet or corporate Intranets and the impact of the underlying operating system.
Knowledge and comprehension of valuable data structures and algorithms and skills in evaluating trade-offs in selecting suitable algorithms.
Placement Year
Demonstrates an integrated approach: analytical and problem-solving skills, defining and exploring a problem, independent research and development and evaluation.
Opportunity to research advanced and debatable issues in Computer Science.
Critically examines the use of digital media in entertainment content and games and how content is used in console, mobile and web-based systems (specialism core).
Accommodation (on campus)- 690-1,094 per month
Founded in 1966, but with origins from 1798, Brunel University of London has achieved much in its history. Always an inn...