Curious about studying Computer Games Design with Animationat University of Staffordshire? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.
Bachelor of Science (with Honours) - BSc (Hons)
University of Staffordshire (Centre for Health Innovation)
Full Time
Sep 2026
3 Year
Are you passionate about the world of video games? Do you dream of creating immersive and engaging gaming experiences for players around the world? Then look no further than the Computer Games Design and Animation course at Staffordshire University. Our cutting-edge program is designed to equip you with the skills and knowledge needed to succeed in the fast-paced and constantly evolving world of game development. Through a combination of hands-on practical work and in-depth theoretical study, you'll learn the ins and outs of game design, animation, programming, and more.
This module provides students with a grounding of 3D Modelling and texturing. Students will learn about the fundamentals modelling and texturing process used in the production of Game Art assets and Concept design workflows. The module allows students to produce a variety of models in different artistic stylisations and photo realistic game props. The focus of the module is on good modelling techniques and on producing visual accuracy in proportions, forms and smoothing. Module code: GDEV40011
3D Models populate the games we love to play. Start your journey by learning key 3D Modelling creation skills and implement your assets into a fully working framework. You will build a series of assets and develop a reflective journal as you bring to life a games visuals. Module code: GDEV40012
This module introduces students to game animation through planning, application, and problem solving of animations that are finalised and taken into a game engine context.Using a game engine, students will learn how animations are set up and technically implemented into the core mechanics of the game.
This module introduces students to games design through the analysis, design and implementation of game levels and mechanics.Using a games engine, students will learn how to create game mechanics using scripting, and then implement these mechanics into levels of their own design. Module code: GDEV40014
This module develops further students understanding of game mechanic creation using a game engine. Students will learn how to plan, communicate and implement core game concepts, such as characters, enemies and game loops in order to create fun, playable prototypes of their own design. Module code: GDEV40018
This module lets you improve on a chosen route to create your first independent project. You'll be looking at production methodology and project planning as well as putting together a project of your choice. Module code: GDEV40023
This module introduces students to hand key-framed animation that can be used in a number of different contexts such as game animation and cinematics. Students will move through the complete animation pipeline to develop animations that convey various core principals and demonstrate knowledge in how to recreate physically accurate animations suitable for games.
Students will work in a junior role in a group comprised of students from across the suite of games development courses to mimic a games development studio. They will work with other juniors and level 6 students who take the role of seniors, to make a vertical slice of a game. Module code: GDEV50001
This module introduces main body-mechanic theory for a variety of organic character rigs, and will pose challenges for recreating physically accurate animation in an animation package that can be brought into a game engine for context.
The Games Development Project module gives students an opportunity to undertake an in-depth piece of research testing and analysis or a high-quality artefact, ready for their portfolio. You can focus your studies on your career aspirations. Whether it's stylised game characters, stalking AI monsters, procedural environments, immersive level design, or a concept for futuristic vehicles. The project allows you the opportunity to work with a supervisor and tailor the project to you. Your supervisor will be your guide and project manager. Supporting you in your journey to create a highly developed outcome with industry standard software whilst receiving lectures on portfolio development and employability.
Game Development is requiring ever more technical art skill in the fields of Modelling and Animation. In Procedural Development and VFX Students will work with industry standard software to investigate and solve development challenges. By end of this module, you will have created exceptional portfolio pieces within the field.
BBC Grades/points required
Not currently available, please Contact University for up to date information.