Curious about studying Computer Games Design with Animation - NAat University of Staffordshire? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.
Foundation Degree in Science - FdSc
Stoke-on-Trent College
Full Time
Sep 2027
2 Year
Our foundation degree combines technical and artistic skills, making you highly sought after within the industry.You will devise 3D character models, get them to move around using body mechanics, and equip them with props, vehicles and weapons. Whether creating a desert, street, castle or spaceship as a backdrop, you’ll also master game environments.And to ensure your real-time animation models actually work in a games engine, you will study games design and aspects of programming too.You will be following in the footsteps of our award-winning games students, including those who’ve landed jobs with top studios.The course has been developed to meet the needs of the booming games industry. But the animation skills you learn will also be relevant to other fields, such as film and virtual production.On successful completion of study, we will issue the following award: FdSc Computer Games Design with Animation
This module provides students with a grounding of 3D Modelling and texturing. Students will learn about the fundamentals modelling and texturing process used in the production of Game Art assets and Concept design workflows. The module allows students to produce a variety of models in different artistic stylisations and photo realistic game props. The focus of the module is on good modelling techniques and on producing visual accuracy in proportions, forms and smoothing. Module code: GDEV40011
3D Models populate the games we love to play. Start your journey by learning key 3D Modelling creation skills and implement your assets into a fully working framework. You will build a series of assets and develop a reflective journal as you bring to life a games visuals. Module code: GDEV40012
This module introduces students to game animation through planning, application, and problem solving of animations that are finalised and taken into a game engine context.Using a game engine, students will learn how animations are set up and technically implemented into the core mechanics of the game.
This module introduces students to games design through the analysis, design and implementation of game levels and mechanics.Using a games engine, students will learn how to create game mechanics using scripting, and then implement these mechanics into levels of their own design. Module code: GDEV40014
This module develops further students understanding of game mechanic creation using a game engine. Students will learn how to plan, communicate and implement core game concepts, such as characters, enemies and game loops in order to create fun, playable prototypes of their own design. Module code: GDEV40018
Choosing a brief that has been set by industry, students will work in a group comprised of mixed disciplines to mimic a games development studio. They will work together to create the projects vertical slice.
2D Games Creation looks at both the artistic side of games design as well as the mechanical side. This module looks to create gameplay experiences using 2d art integration into 3d engines, mixing classic art styles with new engine techniques.
This module will prepare you for lighting multiple mediums of work based on various styles of cinematography, video game lighting, and general lighting theory such as exposure, composition, and mood. You will apply these skills to content inside a game engine using a mixture of metahumans, megascans and free marketplace assets.
You will hand craft and design real time cinematics in a chosen game engine, this will be taught over a collection of face-to-face lectures which will cover the theory and practical elements of working with real time cinematic solutions as well as motion capture to create immersive sequences.
This module focuses on working with game prototypes and industry standard documentation. You'll develop skills in the field of games design, level design and game engines resulting in games design documentation, playable projects and demo videos.
Implementing a live brief that has been set by industry, students will work in a group comprised of mixed disciplines to mimic a games development studio. They will work together to create the projects vertical slice.
This module develops student knowledge of scripting techniques and the design of complex systems for games. Deconstructing existing mechanics in games, we will design our own gameplay systems before learning how to implement them into a game engine to create our own game framework.
64 Grades/points required
Not currently available, please Contact University for up to date information.