Curious about studying Computer Games Design (with a foundation year) - BSc (Hons)at University of Staffordshire? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.
Bachelor of Science (with Honours) - BSc (Hons)
University of Staffordshire (Centre for Health Innovation)
Full Time
Sep 2026
4 Year
Develop your skills on our Computer Games Design degree. Ideal if you're interested in becoming a 3D artist, animator or games designer. Our Computer Games Design degree explores the creative and technical aspects of games production, giving you the necessary skills to develop, produce and publish games titles. This course is accredited by the industry games body TIGA, and will give you the skills to become a 3D artist, animator or games designer. We work closely with industry partners to ensure that course content remains relevant, giving our students excellent networking opportunities in the games industry. Our facilities boast a hi-tech Vicon Motion Capture Studio, a specialist Games Centre, hundreds of PCs and game development possibilities with Sony, Vive, Oculus and more. You’ll develop your skills by using industry standard software and hardware such as Autodesk Creative Suite and the Unreal and Unity games engines. Using professional techniques acquired through lectures, tutorials, seminars, and industry workshops, you will develop a portfolio of industry standard work. On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design
Foundation Year Modules
This module introduces students to 3D modelling for games. Using industry-standard 3D modelling software, students will learn the foundational approaches and techniques required to create game-ready 3D assets.
Foundation Year Modules
This module introduces students to the process of game design and creation. Students will learn how to design great gameplay experiences in the form of levels and game mechanics. This is achieved by exploring existing game design theory, deconstructing existing games, and producing clear, professional game design documentation.
Foundation Year Modules
This module introduces students to games development using games engines. By utilising existing game frameworks, students will learn the foundations of level creation and scripting in Unreal Engine.
Foundation Year Modules
The games industry is a melting pot of different creative and technical roles. In this module, you will begin your journey as a games developer in training, understanding the roles and career opportunities within the games industry and beyond. You will also be exposed to the reality of the industry, exploring the ethical, economic, and societal impact of games. We will also support you in the creation of a career action plan, helping you to develop as an independent learner.
Foundation Year Modules
Video games are interdisciplinary pieces of interactive art that require a range of specialist skills. The majority of the games that you have played will have been developed by a team of individuals. Games Developers rarely work alone. This module will challenge you to capitalise on your skills and individual creativity while working with a mixed disciplinary team of games developers. Beyond developing a video games artefact, you will be exposed to the tools, practices, and transferable skills required to work effectively as part of a group.
This module provides students with a grounding of 3D Modelling and texturing. Students will learn about the fundamentals modelling and texturing process used in the production of Game Art assets and Concept design workflows. The module allows students to produce a variety of models in different artistic stylisations and photo realistic game props. The focus of the module is on good modelling techniques and on producing visual accuracy in proportions, forms and smoothing.
3D Models populate the games we love to play. Start your journey by learning key 3D Modelling creation skills and implement your assets into a fully working framework. You will build a series of assets and develop a reflective journal as you bring to life a games visuals.
This module introduces students to game animation through planning, application, and problem solving of animations that are finalised and taken into a game engine context.Using a game engine, students will learn how animations are set up and technically implemented into the core mechanics of the game.
This module introduces students to games design through the analysis, design and implementation of game levels and mechanics.Using a games engine, students will learn how to create game mechanics using scripting, and then implement these mechanics into levels of their own design.
This module develops further students understanding of game mechanic creation using a game engine. Students will learn how to plan, communicate and implement core game concepts, such as characters, enemies and game loops in order to create fun, playable prototypes of their own design.
This module lets you improve on a chosen route to create your first independent project. You'll be looking at production methodology and project planning as well as putting together a project of your choice.
2D Games Creation looks at both the artistic side of games design as well as the mechanical side. This module looks to create gameplay experiences using 2d art integration into 3d engines, mixing classic art styles with new engine techniques.
This module focuses on working with game prototypes and industry standard documentation. You'll develop skills in the field of games design, level design and game engines resulting in games design documentation, playable projects and demo videos.
Students will work in a junior role in a group comprised of students from across the suite of games development courses to mimic a games development studio. They will work with other juniors and level 6 students who take the role of seniors, to make a vertical slice of a game.
This module develops student knowledge of scripting techniques and the design of complex systems for games. Deconstructing existing mechanics in games, we will design our own gameplay systems before learning how to implement them into a game engine to create our own game framework.
The Games Development Project module gives students an opportunity to undertake an in-depth piece of research testing and analysis or a high-quality artefact, ready for their portfolio. You can focus your studies on your career aspirations. Whether it's stylised game characters, stalking AI monsters, procedural environments, immersive level design, or a concept for futuristic vehicles. The project allows you the opportunity to work with a supervisor and tailor the project to you. Your supervisor will be your guide and project manager. Supporting you in your journey to create a highly developed outcome with industry standard software whilst receiving lectures on portfolio development and employability.
Students will work in a senior role in a group comprised of students from across the suite of games development courses to mimic a games development studio. They will work with other seniors to effectively support and lead a team including level 5 students, to make a vertical slice of a game.