imageplaceholder

Animation (with Advanced Practice) MA
Teesside University

Student rating
(4.4)

Curious about studying Animation (with Advanced Practice) MAat Teesside University? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.

Different course options

DATA SOURCE:
UNISTATS, UCAS
academic-cap
Qualification

MA - Master of Arts

academic-cap
Location

Teesside University Middlesbrough

academic-cap
Study mode

Full Time

academic-cap
Start date

Jan 2028

academic-cap
Duration

2 Year

Jump to

  • -
  • -
  • -
  • -
  • -

Course info

MA Animation student showreel 2022 MA Animation student showreel 2022 Designed by staff with extensive industry experience in film, TV and games, the course supports the development of key professional skills in body mechanics, acting, and facial and performance capture. Gain insight into wider pre-production and production pipelines, and collaborate with students across other animation disciplines on industry-led briefs and short films, emulating real-world studio workflows. Access dedicated animation studios equipped with industry-standard software, performance capture facilities, a fully equipped sound stage, green screen and an LED wall. Our graduates work at leading studios worldwide, including Sony Pictures, Industrial Light & Magic, Animal Logic, Blue Zoo, Imaginarium and Rockstar North. You also get to spend a week at our Animex International Festival as part of your studies.

Key stats
academic-cap
WUSCA Student ranking
8th/91
academic-cap
Complete University Guide ranking
87th
academic-cap
Complete University Guide Art & Design ranking
50th
What students say
L
Louis
Teesside University
RS
Rhea Schneider
Teesside University
H
Hollie
Teesside University

Modules

Module Options
Acting for Animation - Core

This module is an in-depth study of acting theory as applied to character animation. The overall aim is to enable you to create convincing performances using animated characters. You are encouraged to develop the basic acting principles through an analysis of live action and character animations in terms of the basic psychology of human emotion and acting performance. You learn to understand the differences and similarities of acting theory applied to animation and live action. Throughout the module, you learn how to put your understanding of acting theory into practice. Using improvised and scripted acting techniques you plan and develop short character animation sequences. Using the sound stage you have the opportunity to record both scripted and improvised performances and use these videos as reference for your animation. At the end of the module you will have produced an integrated set of character animation exercises. This portfolio will be used for the purposes of assessment.

Body Mechanics - Core

You explore the art and science behind body mechanics in animation. You research and analyse the movement of both humans and other elements and apply this knowledge in the production of convincing animation in 3D. You study the physics of movement, human anatomy, internal and external forces as well as a professional animation workflow. You develop a deep knowledge of animation workflow through a number of body mechanics exercises, and study and critically analyse a variety of animation styles from realistic to cartoon. Assessment is a portfolio of body mechanics shots (70%) and an illustrated, reflective, blog (30%).

Creatures - Core

Animated creatures can take many forms - from cartoon-styles with human personalities, to the recreation of realistic creatures in live action films. You explore, use and critically analyse the techniques and tools available to today's animators. You explore both the creative and technical skills required to produce creature (non-human) animation. This include areas such as weight, balance, anatomy and locomotion. Assessment is a portfolio of creature animations, together with research and observations related to animal/creature behaviours and motions.

Facial Animation and Dialogue - Core

You explore methodologies and techniques necessary to create animated facial performances to a professional quality. You investigate advanced keyframe animation and performance capture pipelines, experimenting with each to create professional pieces of work. You use audio and dialogue to further enhance the emotional and psychological engagement with the animated character. You reflect on animation styles in the character performance. Assessment is an individual portfolio, which includes an animated piece with dialogue to professional industry quality. Visual and acoustic awareness is essential and knowledge of Autodesk Maya is desirable.

Internship - Core

The internship options are: Vocational: spend one semester working full-time in industry or on placement in the University. We have close links with a range of national and international companies who could offer you the chance to develop your knowledge and professional skills in the workplace through an internship. Although we cannot guarantee internships, we will provide you with practical support and advice on how to find and secure your own internship position. A vocational internship is a great way to gain work experience and give your CV a competitive edge. Research: develop your research and academic skills by undertaking a research internship within the University. Experience working as part of a research team in an academic setting. Ideal for those who are interested in a career in research or academia.

Master's Project: Animation - Core

You undertake a major, in-depth, individual study in an aspect of your animation programme. Your project is drawn from appropriate commercial, industrial, artistic or research-based problem areas and involves research and investigation in relevant aspects of a very specific area of study followed by the production of a major deliverable portfolio of relevant practice based materials from the area of animation. You also produce a written report that contextualises and critically evaluates your final outputs. Assessment is an ICA 100%. The major deliverable(s) are assessed through a viva. Your research, project process and evaluation is reported by an accompanying written report, which contextualises and evaluates the creative output.

Research and Development - Core

You gain the knowledge and skills to understand the research process in computing and digital media, and the necessary skills to undertake your masters project. You learn how to use and critically evaluate previous academic research, and to generate good evidence material to justify their professional practice. This involves you learning about different research strategies and data generation methods and how they fit into the development lifecycle and the evaluation of the user experience, the use of the academic research literature, and research ethics. Assessment involves you preparing a research proposal which can form the basis of your master's project.

Virtual Reality - Core

You undertake a multidisciplinary group project where you apply your individual area of expertise to the platform of Virtual Reality (VR) or Augmented Reality (AR). You focus on integrating and applying existing skills from multiple disciplines and applying them in a VR context. You research and develop a VR, AR or immersive experience. You research, analyse, and evaluate a broad range of VR and AR systems, as well as learning how to synthesise and reflect on your own contribution for immersive systems within your discipline. Your assessment is 100% ICA, with a group project including product demonstration and actual immersive experience, an individual portfolio and individual written report. You undertake a multidisciplinary group project where you apply your individual area of expertise to the platform of Virtual Reality (VR) or Augmented Reality (AR). You focus on integrating and applying existing skills from multiple disciplines and applying them in a VR context. You research and develop a VR, AR or immersive experience. You research, analyse, and evaluate a broad range of VR and AR systems, as well as learning how to synthesise and reflect on your own contribution for immersive systems within your discipline. Your assessment is 100% ICA, with a group project including product demonstration and actual immersive experience, an individual portfolio and individual written report.

DATA SOURCE:
UCAS/IDP Connect
Tuition fees
Student living
£8,365 per year
Students from Domestic

Cost of living Fee - You need to provide at least £1,171 per month, up to a maximum of 9 months (£10,539)

DATA SOURCE:
UCAS / IDP Connect

Latest reviews

How University rating students rated:
University rating
Overall ratingRating icon4.4
5 stars
54%
4 stars
33%
3 stars
9%
2 stars
1%
1 star
0%
Latest Animation reviews
H
Hollie
Teesside University
L
Louis
Teesside University
RS
Rhea Schneider
Teesside University

Uni info

Student rating
(4.4)
View reviews
CUG ranking 87th
Teesside University
Tees ValleyMiddlesbroughNorth YorkshireTS1 3BXUnited Kingdom
Nearest train station:Middlesbrough 0.4 miles away
Nearest tube station:Chesham 124.1 miles away