Curious about studying Computer Game Applications Development - BSc (Hons)at Abertay University? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.
Bachelor of Science (with Honours) - BSc (Hons)
Abertay University
Full Time
Sep 2026
4 Year
You'll develop games at every stage of the course,
including collaborating on larger projects in teams - just like you would in the workplace.
This games-orientated programming courseis directly relevant to the games sector, evolving as fast as the industry does. Using the latest technology and tools,
you’ll cover game development topicssuch as gameplay mechanics, AI for games and audio programming. You’ll also
learn general games programmingin custom frameworks and industry-standard game engines such as Unreal Engine 5. It is
accredited by The Chartered Institute for IT (BCS), TIGA, Sony, Rookies and PlayStation First.This gives you an edge when it comes to future employment. Plus,
there’s internship and mentoring opportunitieswith local and global games companies, all designed to help boost your CV while you study.
Gain all the skills you need to pursue a career in the games industryWidely recognised as THE place in Europe to study games, you’ll develop skills in: * Games programming. * AI for games. * Audio programming. * Games networking. * Game play mechanics in Unreal Engine. Abertay is in the
global top 10 for games courses(Princeton Review 2025 and 2026), and No. 3 in Modern Scottish Unis for
Overall Satisfaction in Computer Games and Animation(NSS 2025).
Industry mentoring and internshipsYou’ll get the chance to apply for internships or work placements, and receive mentorship from industry professionals as part of your project work.
We work with leading games companiessuch as Sony, Epic Games, Unity, Electronic Arts, Codemasters, Rebellion, Rockstar, Ninja Kiwi and Tag Games. It helps that our facilities include the
PS5 lab, Virtual Production studios and an XR lab, and we are Scotland's first Adobe Creative Campus. Plus,
you'll collaborate with students from other games courses. All of which is as close as it gets to working in the business while you study.
Starting university is a big step, and every student arrives with different strengths and challenges. This module helps you reflect on your skills, identify areas for development and plan how to succeed academically and personally. Using the Abertay Discovery Tool, you'll review key areas such as study skills, careers and employability, digital confidence and wellbeing. You'll then create a personal action plan and choose further MySuccess modules to support your growth throughout your time at Abertay. Indicative Content - What Does a Successful Student Look Like? Reflect on your motivations, values and passions. Explore what makes a successful student, learn from different examples of success, and consider how stepping outside your comfort zone can help you grow. - Abertay Discovery Tool: Complete the Abertay Discovery Tool to identify your strengths and areas for development across five themes: studying at university, academic skills, digital skills, careers and employability, and wellbeing. - Fundamentals of University: Learn how university study works - from understanding modules and assessments to interpreting assignment briefs and using feedback to improve. - Expectations of University and You: Explore what's expected of you as a student, including the code of conduct, academic integrity, and independent learning. Understand blended learning and how the Abertay Attributes link to your development. - Successful Student Behaviours: Develop habits that support success: managing time, avoiding procrastination, preparing effectively for classes, taking good notes and building a growth mindset. Discover opportunities to get involved at Abertay and beyond.
This module introduces the essential principles of computer architecture, giving you a clear understanding of how modern computer systems function. You’ll explore how hardware and software interact, how data is represented and processed, and how operating systems manage resources. By building a strong mental model of system behaviour, you’ll develop the foundation needed to reason about computing at a low level and prepare for more advanced study in later modules. Indicative content - Computer Architecture: You’ll study the principal low-level components of a computer system, including logic gates, logic blocks, bus interconnections, memory, and storage devices. This will help you understand how the building blocks of hardware combine to support system performance. - Data Representation: You’ll learn how information is represented and manipulated within a computer, covering bits, bitwise operations, integers, floating and fixed-point numbers, as well as the encoding of text, colours, bitmaps, and audio. - Machine Instructions: You’ll be introduced to the von Neumann architecture and the structure of a modern CPU. Topics include arithmetic operations, control flow, the use of stacks, and the basics of compilation—helping you see how instructions are executed at machine level. - Operating Systems: You’ll explore the role of operating systems in managing hardware and software, including the distinction between userspace and kernelspace. You’ll cover drivers, scheduling, memory management, and filesystems, while also using systems such as Linux to understand system management and OS-level security concepts.
This module introduces you to the core programming constructs of the C++ language, using a problem-based approach to develop your coding skills. You’ll learn how to design and implement solutions that build a strong foundation for object-oriented programming. The focus is on practical application, helping you gain transferable skills that are essential not only for C++ but for understanding and working with all modern object-oriented languages. Indicative content - Object-Oriented Program Development: You’ll learn how to use an object-oriented development environment to create source code, compile, link, execute, and debug programs. This will give you practical experience of the full development cycle. - Introduction to Object Orientation: You’ll read, understand, and modify small object-oriented programs, building confidence in recognising and applying the principles of object-oriented programming. - Programming Constructs: You’ll make use of core programming constructs—such as declarations, data types, assignment, operators, selection, iteration, and functions—to solve a range of programming problems. - Aggregate Types: You’ll explore arrays and algorithms to extend your programming power, while also learning about storage, memory access, and pointers. You’ll be introduced to classes and structs as ways of organising and structuring data. - Program Development and Testing: You’ll develop problem-solving skills through pseudocode and stepwise refinement, and learn how to use functions as program units to improve organisation and efficiency. You’ll also gain experience in testing and refining your code to ensure reliability.
This module provides a practical introduction to modern game development, focusing on the use of industry'standard game engines. Through the creation of small game projects, you’ll explore the fundamental systems that underpin games, develop software design techniques, and reinforce your programming knowledge with hands'on, game'based examples. By the end of the module, you’ll have the skills and confidence to design and implement simple but complete game experiences. Indicative Content - Game Engines: You’ll learn what a game engine is, how it differs from building games entirely from scratch, and the common features that make engines powerful tools. You’ll also explore how to navigate and use a game engine interface effectively. - The Game Loop: You’ll study the core architecture that ties a game together, understanding how the game loop drives updates, rendering, and player interaction. - Game Objects and Behaviours: You’ll explore the building blocks of modern game development, learning how to create and control objects and define their behaviours within a game world. - Input and Events: You’ll discover how to make things happen in a game through user input (such as keyboard or mouse actions) and automated events that drive gameplay. - Collision and Response: You’ll learn how to detect when objects interact or collide, and how to implement the correct responses to create realistic and engaging gameplay. - Media in Games: You’ll bring your games to life by incorporating graphics, sounds, and other media resources, enhancing the player’s experience. - Game Architectures: You’ll examine how larger games are structured, and how software design patterns help teams of developers make effective decisions when working on complex projects. - Game States: You’ll study how to control program and game flow through distinct stages, such as menus, levels, and end states. - Debugging: You’ll apply problem'solving techniques to identify, test, and fix bugs, developing the skills to refine and improve your games.
Please note: ABE111: Numbers for Everyday Life will only be assigned as a core module if you do not have a minimum of a National 5 Maths qualification at grade C or an acceptable equivalent. This module helps you strengthen core numeracy skills, including percentages, decimals, fractions, appreciation, depreciation and rounding. Through problem-solving and reasoning, you’ll learn to analyse everyday situations and make logical, well-informed decisions. You’ll also gain a foundation in statistics—covering mean, median, mode and standard deviation—and develop financial skills such as budgeting, managing income and expenses, understanding interest rates, and making choices about saving and borrowing. By applying these skills to real-life contexts, you’ll build confidence in using numbers to solve problems, manage your finances, and support decision-making in both study and work. Indicative Content - Numerical Skills: Develop your confidence with key number skills, including percentages, decimals, fractions, appreciation, depreciation and rounding. - Problem Solving and Reasoning: Practice using maths to tackle everyday situations. Learn how to spot problems, rearrange equations, make logical connections and reach effective decisions. - Fundamentals of Statistics: Get to grips with the basics of statistics. Learn how to calculate and use mean, median, mode and standard deviation to interpret and compare data. - Financial Skills: Build practical financial know-how. Explore budgeting, managing income and expenses, understanding interest rates, and making smart decisions about saving and borrowing. Apply these skills directly to real-life situations.
This module introduces you to the core principles of games programming, focusing on how games are structured, developed, and brought to life through code. You’ll explore the architecture of games systems, the tools and processes used in development, and the techniques behind graphics, audio, input, and gameplay logic. By combining theory with hands'on practice, you’ll build the skills needed to design and implement simple but complete games applications. Indicative Content - Structure of a Games Program: You’ll learn about the overall structure and architecture of a games program, understanding how its different components fit together. - Development Process: You’ll explore the processes involved in developing games applications, from initial design through to implementation and testing. - Development Tools: You’ll gain experience with the tools commonly used in games development, learning how they support the creation of games applications. - Computer Games System Architecture: You’ll study the principal components of a games system, including bus interconnections, graphics cards, and audio hardware, and understand how they contribute to performance. - Graphic Sprites: You’ll learn how to use 2D sprites and implement sprite animation to create visual elements in a game. - Input Systems: You’ll explore how to capture and use input from devices such as the keyboard and mouse to control gameplay. - Audio: You’ll discover how to integrate sound samples and background music into a game to enhance the player experience. - Game Logic: You’ll implement the fundamentals of game logic, learning how to create rules and interactions that drive gameplay.
This module is designed for Computer Games Application Development students and introduces the essential algebraic and geometric concepts needed for the programme. You’ll build confidence with core mathematical tools and techniques, developing the skills to apply them directly to the study and practice of computer games development. Indicative Content - Revision: Review core algebraic skills including transposition of formulae and indices. - Functions: Explore standard trigonometric, exponential and logarithmic functions and their graphs (sketches only). - Coordinate Geometry: Study 2'D lines including gradient, equation, length, perpendicular lines and intersections, as well as circles, their centre and radius, equations, tangents and normals. - Vectors: Work with vectors in two and three dimensions, including modulus, unit vectors, component form, and scalar (dot) and vector (cross) products. - Matrices: Develop understanding of matrix dimension, addition and subtraction, transpose, multiplication, determinants and inverses (up to 3×3). - Solving equations: Solve linear equations using matrix methods such as inverses, Gaussian elimination and Cramer’s rule. - Matrix Transformations: Apply 2'D transformation matrices for scaling, rotation, reflection and translation using homogeneous coordinates, and combine them through matrix multiplication. - Kinematics: Use standard kinematics equations for straight'line motion with constant acceleration, interpret velocity/time and displacement/time graphs, and analyse motion in two dimensions including projectiles from a horizontal plane (range, time of flight, greatest height, etc.).
Build on your knowledge of programming taught in earlier modules (e.g. arrays, structures, simple collections). Gain an introduction to the standard data structures and algorithms that form the core of algorithmic thought in computer science and to the idea of reasoning about the behaviour and performance of a computer program. Indicative content - Reasoning about performance: The idea of an algorithm, time and space complexity, abstract data types. - Basic data structures: Linked lists, stacks, queues, hash tables. - Sorting and searching: Exhaustive and binary search, common sorting algorithms. - Trees: Simple trees, tree search algorithms, tree representations (XML, JSON). - Graphs: Simple and directed graphs, graph algorithms.
This module introduces the core principles of 3D graphics programming, focusing on the theory and practice of rendering in real time. You will learn the fundamental techniques behind modern 3D graphics, including transformations, lighting, shading and interaction, and apply them in the development of an application that demonstrates real'time 3D graphics. By the end of the module, you will have both a conceptual understanding and practical experience of how 3D graphics are implemented in interactive environments. Indicative Content - The Graphics Pipeline: Examine the functionality and performance of hardware and software within the graphics pipeline. - Graphical Primitives: Understand the role of vertices and polygons as the building blocks of 3D graphics. - Coordinate Systems: Apply transformations, projections and hierarchical transforms to position and manipulate objects in 3D space. - Geometry Ordering: Explore depth sorting and blending techniques to correctly render overlapping geometry. - Lighting: Study different types of lights and the calculations required to simulate realistic illumination. - Texturing: Learn how to apply 2D image data to 3D geometry to enhance surface detail and realism. - Model Processing: Gain experience in loading and rendering geometry from external sources. - Procedural Generation: Investigate techniques for generating and storing 3D geometry data algorithmically.
This module builds on the foundations of Mathematics for Application Development 1, providing Computer Games Application Development students with the essential mathematical building blocks for 3'D graphics programming. You will develop knowledge of advanced mathematical concepts such as transformations, vector geometry, ray tracing, dynamics and numerical methods, and apply them directly to problems in computer graphics. By linking theory with practical implementation, the module equips you with the analytical and problem'solving skills needed to design and program complex 3'D game environments. Indicative Content - Viewing Transformations: Study 2'D viewing transformation matrices, scaling factors, aspect ratios, windows, normalised device coordinates and viewports. - Lines and Planes: Explore vector and Cartesian equations of 3'D lines and planes, including distances from points to lines and planes, projection of lines onto planes and intersections. - Matrix Transformations: Apply 3'D matrix transformations of scaling, rotation, reflection and translation using homogeneous coordinates, and combine them through composite transformations by matrix multiplication. - Projection Matrices: Analyse standard orthogonal and perspective projection matrices used in 3'D graphics. - Ray Tracing: Investigate collision detection methods for rays intersecting with boxes and spheres. - Newtonian Concepts: Examine Newton’s laws of motion, momentum and impulse, collisions of bodies (elastic and inelastic), kinetic and potential energy, elastic strings, and the principles of work and power.
Please note: If you are a Direct Entrant (new student) to this year of study and have not previously taken module ABE101, then you MUST take ABE201 as your Term 2 microcredential module. If you have previously taken ABE101, then you are NOT permitted to take ABE201 in Term 2. Starting university brings new opportunities and challenges, and every student’s journey is different. This microcredential helps you settle into life at Abertay and build the habits that lead to success. You’ll hear from current students sharing their own tips, and reflect on the areas you most want to develop. You’ll get to know Abertay’s systems, explore what makes a successful student and practise core skills such as time management, referencing, academic writing style and using support services. By the end, you’ll have the tools and strategies you need to thrive at university. Indicative content - Navigating Abertay Systems: Get to know the key systems you’ll use at Abertay—such as MyLearningSpace, MS Teams, OASIS and MyAbertay—and learn how to use them effectively. - Expectations of University and You: Explore what’s expected of you as a student and what you can expect from the university. Topics include the code of conduct, independent and blended learning, how courses are structured, health and safety, and the Abertay attributes. - Abertay Discovery Tool: Complete the Discovery Tool to identify your strengths and areas for development across five themes: studying at university, academic skills, digital skills, careers and employability, and wellbeing. - Fundamentals of University: Learn how modules work, how assessments are set, and how to use assignment briefs and feedback to improve your work. - Understanding, Searching and Evaluating Information: Develop strategies for finding and assessing reliable information, building your confidence in research and study skills. - Successful Student Behaviours: Practise the habits that help you succeed: managing time, avoiding procrastination, effective note-taking, preparing for classes, developing a growth mindset, and making use of student support services. - Referencing: Understand academic integrity and why referencing matters. Learn how to avoid plagiarism, create in-text citations and reference lists, and use digital tools to manage your sources. - Sounding Academic: Discover what lecturers mean by “academic style” and how to use the right language in your writing. Learn the rules of academic writing, how to paraphrase effectively, and how expectations differ between school/college and university. You’ll also explore how assessments, marking and feedback work.
Build on the earlier module, Data Structures and Algorithms 1. Gain an introduction to parallel programming on shared-memory and GPU architecture, and the design techniques underpinning parallel applications. Use a range of case studies drawn from typical real-world applications. Indicative content - Parallel Programming: Explore the motivations for parallelisation, the concepts of parallelism and concurrency, Amdahl’s Law, high'level approaches to parallelisation and principles of parallel design. - Low'Level Programming with Threads: Learn how to start and join threads, share data safely, apply mutual exclusion, use synchronisation objects, and understand lock'free techniques. - High'Level Parallel Programming: Study task'based and message'passing parallelism, address data'parallel problems, and exploit locality in programming. - Instruction'Level Parallelism: Examine SIMD instructions and automatic vectorisation for performance optimisation. - GPU Programming: Understand GPU architectures, identify algorithms suited to GPUs, and apply GPU profiling techniques. - Parallel Patterns: Apply design patterns for parallel and concurrent programming, with awareness of sorting, numerical, image processing, searching and optimisation algorithms that benefit from parallelisation
This module builds on prior study in graphics programming, data structures and algorithms, and computer architecture to introduce the essential components required for developing a 3D physics'based game application. You will explore how hardware considerations influence design and implementation, and learn how to integrate graphics, physics and computational techniques to create interactive real'time applications. By the end of the module, you will have both the theoretical understanding and practical experience needed to design and implement a physics'driven 3D game environment. Indicative Content - Games Hardware (Introduction to Consoles): Explore device memory and CPU/GPU architecture characteristics, including cache architectures, locality, alignment, virtual memory, memory allocation techniques, pipelines, superscalar architectures, branch prediction, out'of'order execution, hyperthreading, multicore systems and NUMA. - User Interfaces: Learn methods to exploit touchscreen and controller pad inputs for effective user interaction. - Audio Engines: Study 3D positional audio, considering the position, orientation and velocity of both listener and emitter. - Physics Engines: Apply collision detection and rigid body dynamics using an appropriate physics library. - Character Animation: Examine different types and techniques of character animation for realistic movement. - Polish and Optimisation: Bring all components together, identifying opportunities for parallelisation while recognising console architecture constraints. - Multithreading: Cross'reference memory and CPU architectures to implement effective multithreading strategies.
In this module, you will develop a critical understanding of the computer graphics programmable pipeline and explore a range of graphics techniques. You will learn how to design, implement and evaluate methods for manipulating 3D graphics in real time, gaining both theoretical knowledge and practical skills that are essential for modern graphics programming and interactive applications. Indicative Content - Graphics Programming: Gain an introduction to the graphics programmable pipeline and understand its role in modern computer graphics. - Shaders: Learn how to create and use shaders within the programmable pipeline to control rendering and visual effects. - Vertex Processing: Explore standard vertex processing techniques alongside advanced methods such as height mapping and algorithmically controlled manipulation. - Pixel Processing: Develop post'processing techniques, including effects such as blur and depth of field, and learn how to use alternative render targets. - Lighting and Shadows: Study how lighting and shadows are processed within the programmable pipeline to achieve realistic visual effects. - Tessellation: Examine the dedicated pipeline stage for geometry subdivision and its role in creating detailed and efficient 3D models
In this module, you will develop a critical understanding of how to formalise, implement, test and iterate on functional game mechanics within a game engine. You will learn how to move from a designed mechanic to a finalised implementation, using testing, metrics and iteration to refine your work. You will also explore how to generate and analyse statistics from mechanics and gameplay to support the iterative design and balance process, enabling you to design, develop and critically evaluate complex game mechanics in practice. Indicative Content - Modern Game Functionality Programming: Review modern game development practices, focusing on the use of game engines and the different methods and levels at which functionality can be implemented. - Aspects of Game Design: Explore both theoretical and practical aspects of the game design process, drawing on established conventions. Analyse game systems from a game'theoretical perspective and learn how to construct and maintain related documentation. - From Design to Function: Develop skills in interpreting and extrapolating design documentation into formats suitable for engine implementation. Apply correct object'oriented standards within scripting, visual scripting and code. - Maintainable Design: Evaluate approaches to developing game functionality that support iteration and evolution of mechanics, and understand how this integrates with the work of other team members. - Hardware Integration: Learn how to align hardware with a game engine and integrate it effectively with specific game functionality. - Development Best Practices: Apply best practices in data logging, debugging and testing gameplay, with a focus on techniques specific to gameplay functionality. - Numerical Analysis and Data for Game Balancing: Review and apply mathematical techniques to analyse gameplay data and support the balancing of game parameters.
In this module, you will be introduced to a range of Artificial Intelligence techniques that are currently used, or are emerging, to enhance the development of intelligent systems. You will explore how these techniques can be applied across different domains, gaining both theoretical understanding and practical insight into how AI can be harnessed to solve real'world problems and shape future applications. Indicative Content - 'Traditional’ AI: Explore foundational approaches such as rule'based systems, finite state machines and behaviour trees, and understand how they are applied in intelligent system design. - Academic AI Techniques: Study advanced methods including fuzzy logic and fuzzy state machines, genetic algorithms, reinforcement learning, probabilistic techniques, artificial neural networks and clustering algorithms, and evaluate their strengths and limitations. - Applications of AI: Learn how different AI techniques can be combined to create artificial life (A'life) and intelligent systems across a range of domains. - Machine Learning as a Subset of AI: Examine how machines can learn from their environment, adapt to data and improve performance over time. - Evaluating AI/ML Applications: Investigate the range of metrics available to assess AI and machine learning performance, and understand how evaluation informs system improvement. - AI/ML Pitfalls: Develop awareness of the risks and challenges associated with inappropriate application of AI and machine learning, including ethical, technical and practical considerations.
Through a series of practical sessions and recorded Q&A with industry professionals, you'll be exposed to the expectations of professional games programmers. Practical sessions will model elements of job interviews and developing an appealing portfolio for entry-level positions in industry. Indicative Content - Technical assessment: Forms of assessment used in job interviews for game development. - Individual needs assessment: Probing personal skillset. Identifying opportunities for further development. - CV and portfolio development: Development of personal outreach documentation. - Industry expectations: Analysis of requirements for programming careers. - Career paths: Consideration of specialisms in games programming and alternative career paths, such as software engineering.
This module develops a critical understanding of the principles of computer networks as they are applied to the development of various types of online multiplayer computer games. You'll develop and evaluate the techniques used to implement networked computer games with a particular emphasis on real-time fast action games. Indicative Content - The Internet and Multiplayer Games: Computer networks, sockets and TCP/IP protocol stack. How all of this is used in and affects the performance of multiplayer computer games. - Network Protocols and Architectures: Main network protocols (TCP and UDP) and their relevance to the development of various types of networked computer games. Client-Server and Peer-to-Peer network architectures. - Data Storage and Message Passing: Data storage, serialisation and passing data between network endpoints. Network bandwidth, cross-platform data compatibility and communication reliability. - Network Synchronisation: All network data in games is outdated - how do we hide this from players? Implementing robust time-based communication between game instances. - Latency Mitigation: The effects of, and potential solutions to dealing with, latency in multiplayer computer games. Prediction and smoothing techniques for hiding latency and maintaining the user experience in multiplayer games. - Testing and Debugging: Methods for testing the functionality and performance of networked computer games in order to evaluate robustness against network variations. - Network Infrastructure: Overview of the world's network infrastructure and different types of networks from home LANs to 5G. Complex games networking architectures, matchmaking and networking for MMOs. - Security: Cheating and hacking in multiplayer games - how it works and how to protect games against it. Overview of common vulnerabilities and secure software engineering techniques. - Networking in Game Engines: Overview of advanced networking techniques used in modern game engines.
This module gives you the chance to design, develop and deliver a substantial individual project related to your programme. You’ll normally propose your own idea, carrying out initial research and proof-of-concept work in Term 1 to produce a detailed project proposal. In Term 2, you’ll focus on the main development phase, applying your knowledge and skills to complete the project to a professional standard. Indicative Content - Investigation, Research and Selection: Initial investigation of project topic, Background research of project topic and Selection of project topic - Evaluating: Methods of evaluating a project. - Legal, Social, Professional and Ethical Issues: Consideration of Legal, social, ethical and professional issues. - Proposal: Production of a project proposal. - Project Feasibility and Proof of Concept: Demonstrate Feasibility of Project - Self-directed problem solving, Originality and Creativity - Self Motivation, Initiative and Insight - Software Design Skills - Recording, Reporting and Communication Skills - Employability and professional development
This module gives you the opportunity to present a major individual project as a formal dissertation. You’ll normally propose your own topic, drawn from a current industry or research problem within your field. You’ll be expected to present your work in a clear, structured and academically rigorous way, demonstrating critical insight and evaluation of both your project and the artefact produced. The final dissertation will be written in an academic style appropriate to your discipline. Indicative Content - Introduction: Introduce the topic of the project and the problem area with and appropriate research question. - Investigate: Investigate previous work in the chosen project area, and show how the work of the project relates to it. - Justify: Demonstrate a sound justification for the approach and methodology adopted. - Document: Document the output of the project with some originality. - Evaluate: Critically evaluate the output, using third party evaluation where appropriate, and recognise the strengths and limitations of the work. - Communicate: Demonstrate an ability for independent learning and linkage to future work and career aspirations.
This module introduces you to the theory and practice of game audio, equipping you with the technical knowledge and creative skills to design, implement and evaluate sound and music within games. You’ll explore how audio is represented and processed digitally, how the human ear perceives sound, and how different types of audio—from effects and ambience to dialogue and music—contribute to immersive gameplay. You’ll also gain practical experience using audio tools, middleware and game engines to integrate, manipulate and optimise sound assets, developing a professional understanding of how game developers and audio specialists collaborate to create engaging player experiences. Indicative Content - Introduction to Audio: How the ear works, frequency and pitch, amplitude, phase, sampling, aliasing, Nyquist, time vs. frequency representations, sinusoids, effects of basic operators. - Digital Audio: Digital representations, sample rate, bit depth, numerical computation concerns for audio ADCs and DACs, processing latency. - Audio Processing: Basic processing techniques and their implementations: normalisation, mixing, distortion, digital fillers, IIR/FIR, pitch and frequency shifting, ring modulation, reverb. - Audio Design for Games: Types of sounds used in games - sound effects, ambient sound, dialogue, music - sound editing, sound design in game environments, creating immersive environments. - Audio Compression: Lossless codecs, perception and masking, perception of quality, perceptual codecs, streaming audio, audio processing for real-time chat, producing audio assets for games. - Audio in Game Engines: Audio facilities in real-world game engines and middleware, linking sound to animation, configuring audio events and music, effective scene switching, comparing widely-used engines. - Digital Music: How music theory relates to audio basics, structure of music and basic compositional techniques, sequencing and MIDI, streams of notes, streams of control messages, synthesis vs. sample playback, waveforms, envelopes. - Spatial Audio: Perception of spatial audio, multichannel audio vs. binaural audio, environmental audio design, realistic reverb, characteristics of materials, reproducing an environment through interaction with a game engine, plugins for spatial audio. - Dynamic Audio: Uses of dynamic audio in games, case studies of complex dynamic effects, guiding the player, notifications, voices, dynamic audio middleware and integrating it with a game engine.
BCC Grades/points required
Not currently available, please Contact University for up to date information.