Curious about studying 3D Game Art (online learning) - BA (Hons)at Bucks New University? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.
Bachelor of Arts (with Honours) - BA (Hons)
High Wycombe Campus
Flexible
Oct 2026
3 Year
Do you love computer games? Kick-start a career designing the animations that bring them to life with a degree in 3D Game Art. On this online course you’ll have access to industry standard software, ensuring everything you learn is current and relevant.Taught by industry experts this dynamic course gives you the skills and knowledge you need for an industry role and the chance to create a varied portfolio of work to display your talent.
Why study 3D Game Art at BNU?Study from anywhereWe offer a fully online version of the 3D Game Art course, giving you the flexibility to study from anywhere in the world. This option is perfect for those balancing work, family, or other commitments, as it allows you to learn at your own pace while accessing the same high-quality teaching and resources as on-campus students. With regular virtual feedback sessions and a strong online community, you’ll stay connected and supported throughout your journey.
Industry focused curriculumBNU's 3D Game Art degree is designed in collaboration with industry professionals, making sure the skills you acquire are aligned with current market demands. You’ll learn everything from character design to environmental modelling, using industry-standard tools like Maya and Unreal Engine.
Career supportThroughout your studies, BNU offers dedicated career services, including workshops, portfolio reviews, and networking events. The program is designed to equip you with the tools needed to navigate the competitive job market confidently.
Portfolio developmentThe course emphasizes creating a high-quality showreel, a crucial asset when entering the job market. You’ll have multiple opportunities to refine your portfolio with feedback from tutors and industry professionals, ensuring it represents your best work. Graduating with a strong portfolio makes you stand out to employers and sets you up for success.
Track record for graduate successBNU alumni have secured positions in major VFX houses and game studios, contributing to high-profile projects, including blockbuster films and games. You could follow in the footsteps of graduates who now work at companies like Rockstar Games and Creative Assembly. Their success stories highlight the course's ability to launch creative careers in the games industry.
What facilities can I use?We’ve made sure you have access to industry-standard equipment and software, including: State-of-the-art Motion Capture EquipmentUnreal EngineUnityMaya3DS MaxSubstance SuiteZbrush
What will I study?On this course you will be taught the fundamentals of 3D modelling and animation, and as your studies progress, your skills with modelling will also improve, and you will also learn about games engines and design.The focus of this course is on professional workflows for creating 3D assets such as characters, props and environments. You will learn how to export and set these up in a games engine and learn the fundamentals of interactivity and gameplay elements. The course has been intentionally designed to be flexible, to allow you as a student to select and pursue your own specialism within the field.During your time with us you’ll discover both the animation and modelling aspect of the field, which you will then develop to include more advanced aspects such as organic sculpting, hair and clothes.You’ll undertake individual and project work, having the opportunity to take a set industry style project and a creative project to develop your specialist skills and build an industry ready portfolio.This course is also offered as a four-year programme, including an initial Foundation Year. The Foundation Year will allow you to develop your academic study skills and build confidence in your abilities, identifying your own strengths and development needs for progression onto an undergraduate degree.
You'll study how to make a 3D mesh, using the 3D modelling toolset from a modelling application. Through the process, you will also develop your observation skills using real objects and / or reference material. You will be expected to keep and submit a reflective learning journal as supporting evidence for their project.
You'll study how to texture a 3D model according to reference material, how to create the maps needed to accurately shade & render an object so that it will appear indistinguishable from the real thing, and how to recognise and replicate the properties of real-world materials. You'll be given models complete with UVs for workshops & practice. You'll discover how to set up a three-point lighting setup and replicate it in CG, techniques for on-set lighting in film production, why each technique might be used in different scenarios and how to match these in CG for visual effects elements. You'll study the role of lighters in the VFX industry, and managing your time and scenes efficiently.
You'll discover how to set up a three-point lighting setup and replicate it in CG, techniques for on-set lighting in film production, why each technique might be used in different scenarios and how to match these in CG for visual effects elements. You'll study the role of lighters in the VFX industry, and managing your time and scenes efficiently.
You'll study the core methods and principles of communicating a story with moving image. You'll have the chance to develop your understanding of cinematic techniques, using 3D software to experiment and test the creative possibilities of visual narrative. You'll also study the fundamentals of lighting and cameras.
You will learn the fundamentals of animation using the Maya interface, covering key principles such as human locomotion, weight, and flexibility, alongside modelling, lighting, texturing, and rendering techniques. The module teaches you how to plan and execute animated scenes, integrate sound and music, apply cinematography, and understand how story and character drive creativity. You'll explore various animation styles, study the animation production pipeline, and engage in independent problem-solving through online and distance learning methods.
A key task of any 3D game is to build a game environment. This module covers the processes involved in building a one suitable for use in a games engine such as Unreal Engine. You'll study how to design & build a set of assets and from these create a 3D game level. You will be able to import additional resources to ensure your level feels complete.
You'll discover how to use digital sculpting software to create models that look and feel organic, with a focus on character modelling. You may choose to create a hard surface model of suitable complexity for your level. You are not expected to produce character concept work themselves but can do so with agreement from their lecturer.
You'll explore the simulation processes used in creating animated destruction, looking closely at how particles and rigid/dynamic bodies behave & interact with each other. You'll study key techniques like simulating dust, debris and how to shatter & collapse objects. Destruction is often accompanied by other simulations such as particles & smoke.
This unit provides you with an opportunity to work on a small project, ideally in a small team but individual projects are possible where appropriate. You may also work with people studying other disciplines. Projects are the basis of much creative work and typically involve pre-production, production and postproduction phases, as well as teamwork.
You'll learn about Games Engines and how they are used to construct game levels from 3D assets. You'll also look at other types of asset commonly found in games and how to set them up to achieve the full user experience. You'll study how basic interactivity is achieved through the application of customisable scripts to level assets.
You'll study 2 aspects of Character FX work: groom and clothing. You'll look at how to set up, render and style clothes and digital hair on a humanoid character, as well as how to make a basic test simulation. You'll then render outputs into a short animated sequence and write a 2000 word evaluative learning journal of your character FX project.
You'll complete an industry style brief, fulfilling one or more roles (modeler, animator, compositor, groom artist and others) in an appropriate pipeline. The brief will be set and approved by the lecturers in conjunction with industry advice.
In this module you will complete a piece of work for use in your portfolio. This unit is an opportunity to produce a piece of work at the standard of a junior professional. You will be expected to maintain an annotated learning journal which will demonstrate how you have reflected on your work, leading to improvements and refinements.
Complete your showreel & develop a work-oriented online presence. You'll research similar showreels to help determine how to make your own stand out then evaluate your existing work and choose a piece which can be significantly improved to bring it up to the standard of a junior industry professional. You'll make minor improvements to other pieces.
You'll attempt a cutting-edge project, focusing on using up-to-date technologies & techniques in animation, film & game art production, or related content. You'll research your topic and use this to contribute to a project proposal/pitch. You'll receive feedback on the pitch and then be expected to implement it using your own judgement as a guide.
This module follows on from Creative Project: Preproduction which is a pre-requisite. You will produce the project that you have planned using the assets that have been created and gathered for this purpose. You'll need to adjust your plan as it encounters reality and apply appropriate postproduction techniques.
Bucks New University (BNU) is a student-focused university based in High Wycombe, with over 130 years of educational his...