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MSc - Master of Science
Abertay University
Full Time
SEP-25
1 year
Select a course option
MSc - Master of Science
Abertay University
Full Time
SEP-25
1 year
MSc - Master of Science
Abertay University
Part Time
SEP-25
2 years
Select a an exam type
Programme Overview
The games industry's rapid growth demands innovative visual content, pushing developers to new creative heights. In parallel, the film and television industry faces similar challenges, adapting to an ever-expanding global audience and the rise of streaming platforms. This shared landscape necessitates cutting-edge content that resonates across diverse markets.
To meet these requirements, there have been pioneering shifts in production approaches, placing new emphasis on real-time (RT) technologies, and interactive, immersive and programmable methods.
These emerging aspects of Technical Art and Visual Effects, means the sector is changing very quickly. Employers simply do not have the time or resources to train people ‘on the job’. The lack of employable talent is well recognised and is exacerbated by the emergence of the Virtual Production (VP) Industry.
Addressing the role of the Technical Artist
MSc Technical Art and Visual Effects is one of the first Master’s programmes to specifically address the role of the Technical Artist. It's this role that enables the delivery of creative solutions to complex artistic and logistical production challenges. Demand for this skillset is extremely high and only set to increase.
This programme will enable you to enter the industry with the most up-to-date creative and production approaches and real time software and hardware experience.
The technical and creative content of this programme encompasses engine programming, pipelines, VFX, optimisation, tools development, art, and animation pipelines. The knowledge and skills learnt on this programme will enable you to enter the marketplace with the most up-to-date creative and production approaches and RT software and hardware experience.
Applicants should have an undergraduate degree (2.2 or better) in a related area. These include 3D Modelling/Animation/Visual Effects, Computing or Computing related (Engineering). Consideration will be made regarding individuals with extensive experience with 3D modeling tools and/or game engines. Applicants should also submit a portfolio of work (i.e., showreel/breakdown reel, game engine demo or scripting examples). Examples of 3D modelling/animation and/or engine exposure and portfolio and/or Coding or scripting experience should be collated in a showreel, breakdown reel or a ‘making of’ video where possible. Code or scripting can be demonstrated in short demos, either captured, pre-rendered or as a small application.
Students living in
Domestic
£7,900 per year
Students from Domestic
This is the fee you pay if the University is in the same country that you live in (England, Scotland, Wales, Northern Ireland)
£10,400 per year
Students from Other UK
This is the fee you pay if the University is not in the same country that you live in (England, Scotland, Wales, Northern Ireland)
£18,000 per year
Students from EU
The amount you'll pay if you come to study here from somewhere in the EU.
£18,000 per year
Students from International
The amount you'll pay if you come to study here from a country outside the EU.