Curious about studying Master of Arts in Animation (With placement year)at Kingston University? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.
MA - Master of Arts
Knights Park
Full Time
Sep 2026
2 Year
This MA in Animation from Kingston University will give you the interdisciplinary skills and knowledge to thrive in rapidly changing cultural, technological and professional environments. On this course, you’ll explore and experiment with a range of interlinked and adaptable technologies, methods and mediums.Get to grips with a wide range of mediums, from 2D and 3D animation to virtual reality and augmented reality.Studying our Animation MA will open exciting doors to opportunities in the global animation industry. Previous graduates have gone on to direct films, start their own studios and work in high-profile VFX houses across the world.During the course, you’ll use animation to turn knowledge, stories, ideas and data into visual or experiential outputs, communicating complexity with empathy. Our expert teachers will support you to develop an individual practice informed by a culture of research and collaboration.Guided by a multidisciplinary approach, you’ll have the creative freedom to develop your own critical approach to advanced animation practice. There will also be the opportunity to complete an extended research project, usually a film.Through a blend of tutorials, lectures, seminars, workshops and research projects, you’ll gain the critical tools, knowledge and confidence needed to stand out in the job market.
This module introduces critical making for animators, exploring how image, time, and sound can be orchestrated to research, interpret, communicate, and evoke audience responses. Students are introduced to new material-based media and digital approaches to animation practice, enabling them to critically challenge and expand their existing creative methods. Through experimentation, inquiry, and the process of un-learning, the module encourages the development of confidence, individual creativity, and innovative approaches to practice-based research, animation direction, and animated filmmaking. Students gain critical awareness and practical understanding of animation processes, film language, and image-making techniques, while also examining how moving images are experienced within cultural, temporal, and spatial contexts.
This module introduces ways of theorising contemporary and historical design, enabling students to position their practice within broader professional, social, political, and interdisciplinary contexts. It explores key issues in design and engages students in critical debates, helping them develop the theoretical and conceptual vocabulary needed to articulate and contextualise their work as practitioners. The module encourages critical examination of design theories, histories, and diverse ways of knowing through and about design, while challenging established norms and Eurocentric approaches to knowledge production. Students engage with themes such as decolonisation, design pedagogy, sustainability, participation, accessibility, speculation, and design for social change. Through the exploration of various research methods, the module supports reflection on personal values, ethics, and positionality as a researcher, and how these inform and underpin creative practice.
As screen access increases globally, so too does animation and moving image's ability to pervade all aspects of our lives. Animators are uniquely positioned to utilise these growing opportunities to engage with diverse audiences and create meaningful works that communicate with empathy, offer alternative realities, and tell compelling stories. This module asks you to consider audience: who they are, what you have to say, how to communicate and where to find appropriate and relevant platforms in which to have these dialogues. You will deepen your understanding of animation practice by exploring different approaches to interpreting content, storytelling, and world building. You will identify personal strengths and areas of interest in the development of an individual creative practice. In doing so you will be encouraged to consider where your practice sits within the fields of fiction, non-fiction or experimental moving image and their unique and distinct approaches to film language, critical theory, and research methodologies. This will enable you to, in negotiation with your tutors, produce a production plan for your Extended Research Project, a sustained and independent project that is realised in the module Studio: Extended Research Project for Animation.
This module asks you to think about the role of the designer now and what it might be in the future, recognising that many of the jobs you may undertake do not yet exist and that you may play a role in creating them. You will work on projects both individually and collaboratively, developing the ability to communicate across disciplinary boundaries and engage with diverse environments through hybrid approaches to making and thinking drawn from different contexts, methods, and philosophies. Through elective collaborative projects and real-world scenarios set by external partners, you will explore contemporary challenges shaped by precarity and uncertainty, addressing issues such as climate literacy, design education, and the future of work. In doing so, the module encourages you to anticipate and shape future contexts for your creative practice within the cultural and creative industries and beyond.
This module establishes an individual and situated animation practice through moving image production, direction, and practice-based research. By integrating the knowledge and skills developed throughout the programme, you will develop a distinct critical approach to animation production and position your practice within a real-world context. The module provides the creative autonomy to initiate and complete a self-directed research project, either independently or in collaboration with others. Through the Extended Research Project (capstone project), you will develop and apply a range of transferable skills, including production management, scheduling, leadership, and the direction of collaborative partners. The module also enables you to consolidate your animation practice by engaging in key aspects of professional animation production, including collaborative working, storytelling, directing, animation techniques, idea presentation and communication, and the leadership and management of a film production.
The Professional Placement module is a core module for those students following a masters programme that incorporates professional placement learning, following completion of 120 credits. It provides you with the opportunity to apply your knowledge and skills to an appropriate working environment, and to develop and enhance key employability skills and subject-specific professional skills in your chosen subject. You may wish to use the placement experience as a platform for your subsequent major project module, and would be expected to use it to help inform your decisions about future careers.
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