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MA - Master of Arts
Stoke-on-Trent Campus
Part Time
Sep 2026
2 Year
This Masters is ideal for graduates with an existing background in the creative industries, such as concept art for games or film. You’ll expand your knowledge and practice, while also gaining a deep understanding of the underpinning theory and philosophies of the subject. We’ll help you to produce a standout portfolio that highlights your unique artistic vision and technical expertise, tailored to impress employers.You’ll work with other artists, programmers and designers, simulating the collaborative nature of professional studios. There will also be opportunities to grow your network and build on our connections with top international games studios.Whether crafting epic characters or visionary worlds, you’ll learn how to translate ideas into stunning visuals. It will culminate in a major independent project where you’ll get to explore your chosen area of specialisation.The course has a strong focus on core design principles, equipping you with versatile skills for careers in concept art, art direction, freelance entrepreneurship and beyond.You’ll be guided by a team of seasoned professionals with extensive experience in film, television games, animation and VFX production. Our deep connections to industry leaders also ensures the curriculum content is relevant and keeps up-to-date with the latest trends.On successful completion of study, we will issue the following award: MA Concept Art
Explore your own Project, within your chosen field and skills. Demonstrate the culmination of your development towards industry ready talent with support and guidance of a supervisor.
Work towards a better understanding and polish of your skills with the art of visual story telling in Games Art media. Develop a portfolio piece that incorporates important elements such as colour theory, iconography, signposting, visual hierarchy/ visual noise, and solid lighting to present your work.
Developing concept artwork for the use in film requires a more rounded and often artistically experimental approach to design development. In this module you will explore various abstract techniques to further your creative output. Alongside this, you will develop the necessary art directorship to distil those abstract ideas into useable pieces of work fit for industry.
In almost all studio environments you are expected to work within a set artistic style in many of your day-to-day projects. In this module you will explore working in styles that might be unfamiliar to you; you will learn to deconstruct elements of a style and apply it to the generation of new works. With this module you will develop the flexibility to tackle distinct style changes in your work.
Explore core competencies for delivering high impact projects within Games Development. Managing a project, moving forwards with concepting and communicating requirements, having a clear awareness of dependencies at multiple levels of your team requires advanced leadership skills. Research method aims to develop the necessary skills and knowledge for formulating a research problem and deliver it as a substantive proposal or work.
Students will learn the professional skills required to foster innovation and creativity in gaming industries. Topics include innovation and intellectual property; fundraising strategies and models; contracts, work-rates, and business ethics. The overall goal is for students to gain an understanding of the importance of developing and owning intellectual property and the characteristics and benefits of working in small production teams.
Concept art for games is often thought of as creating interesting ideas for others to develop. The reality is much more nuanced. In this module you will explore the distinct phases in the concept development of an intellectual property, why those phases are fundamental to others in the development process and how you can tailor your portfolio of work within the expectations and requirements of the games industry.