Curious about studying Games Art (with a foundation year) - BA (Hons)at University of Staffordshire? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.
Bachelor of Arts (with Honours) - BA (Hons)
University of Staffordshire (Stoke Campus)
Full Time
Sep 2026
4 Year
With our Games Art degree, you will be able to get to grips with everything from environment and character creation to props, vehicle and weapon design. If you want to create the amazing visual elements that are seen in games, our Games Art degree will provide you with the skills you need for a career as a 3D artist. Throughout the course, you will study 3D modelling, digital sculpting, texturing, observational drawing and character design. You will also learn how to art direct your work as you apply the fundamentals of Art and Design theory to your coursework and skill development. Developing your own artistic workflow in the creation of your career portfolio is highly encouraged and supported during your study. During your second and third years we provide you with the opportunity to choose from career specialisms within different pathways of study. This helps you to create a curated portfolio ready for the industry. You can choose to specialise in the following pathways: Character Art: - Specialise in creating fantastic game ready creatures and characters using ZBrush and Marvelous Designer. Environment Art: - Specialise in world building and crafting detailed environments that immerse the player using the Autodesk creative suite, ZBrush, Substance, Houdini, Speed Tree and the Unreal Engine On successful completion of study, we will issue the following award: BA (Hons) Games Art
Foundation Year
This Module builds upon knowledge from the first term, introducing more game-ready modelling techniques. You will continue to learn how to model and texture assets using the latest industry techniques and software that become progressively more advanced.
Foundation Year
This module introduces students to 3D modelling for games. Using industry-standard 3D modelling software, students will learn the foundational approaches and techniques required to create game-ready 3D assets.
Foundation Year
This module aims to give the student an overview of basic art and design principles, an introduction to fundamental art theories and their usage in contemporary media and cultural development, as well as supporting development in observational life drawing.
Foundation Year
The games industry is a melting pot of different creative and technical roles. In this module, you will begin your journey as a games developer in training, understanding the roles and career opportunities within the games industry and beyond. You will also be exposed to the reality of the industry, exploring the ethical, economic, and societal impact of games. We will also support you in the creation of a career action plan, helping you to develop as an independent learner.
Foundation Year
Video games are interdisciplinary pieces of interactive art that require a range of specialist skills. The majority of the games that you have played will have been developed by a team of individuals. Games Developers rarely work alone. This module will challenge you to capitalise on your skills and individual creativity while working with a mixed disciplinary team of games developers. Beyond developing a video games artefact, you will be exposed to the tools, practices, and transferable skills required to work effectively as part of a group.
Games Art and Concept Art both make extensive use of 3D modelling, texturing and rendering. This module will introduce you to the techniques used in industry to produce assets for a variety of uses.
This module provides students with a grounding of 3D Modelling and texturing. Students will learn about the fundamentals modelling and texturing process used in the production of Game Art assets and Concept design workflows. The module allows students to produce a variety of models in different artistic stylisations and photo realistic game props. The focus of the module is on good modelling techniques and on producing visual accuracy in proportions, forms and smoothing.
From The Legend of Zelda to Fortnite the world of stylised game art is vast, but what exactly is stylised game art? In this module you will not only find that out but be introduced to industry level digital sculpting and asset creation techniques. By the end of this module, you will be modelling stylised game ready models ready for todays PC and console games.
This module aims to build the students knowledge and skills in visual storytelling. The module looks at the fundamentals of level design, architecture and spatial design to communicate with the player The module will explore Mise-en-scène, set dressing, composition, & environmental storytelling to portray setting, location and theme. The culmination of this is a playable level in Unreal Engine, built using the MegaScans and marketplace assets.
This module covers the skills to produce texture assets to the standards of the Games Industry. You will learn how to create textures for both realistic and stylised assets using industry standard software packages and methodologies.
As Game Artists you need to be aware of contemporary media and its application in videogame creation, as well as be able to convey that understanding visually. This module is designed to develop your artistic eye, your critical analysis, and your visual communication skills via a practical portfolio of art and visual analysis.
Students will work in a junior role in a group comprised of students from across the suite of games development courses to mimic a games development studio. They will work with other juniors and level 6 students who take the role of seniors, to make a vertical slice of a game.
This module gives you an opportunity to focus your studies on developing an industry standard portfolio piece of Games Art or Concept Art in answer to a given or live brief from the industry e.g., a Games Studio.
The Games Development Project module gives students an opportunity to undertake an in-depth piece of research testing and analysis or a high-quality artefact, ready for their portfolio. You can focus your studies on your career aspirations. Whether it's stylised game characters, stalking AI monsters, procedural environments, immersive level design, or a concept for futuristic vehicles. The project allows you the opportunity to work with a supervisor and tailor the project to you. Your supervisor will be your guide and project manager. Supporting you in your journey to create a highly developed outcome with industry standard software whilst receiving lectures on portfolio development and employability.
Students will work in a senior role in a group comprised of students from across the suite of games development courses to mimic a games development studio. They will work with other seniors to effectively support and lead a team including level 5 students, to make a vertical slice of a game.
AE Grades/points required
Not currently available, please Contact University for up to date information.