Curious about studying Digital Media Technology with Professional Placementat Kingston University? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.
Bachelor of Science (with Honours) - BSc (Hons)
Main Site
Sandwich
Sep 2026
4 Year
Digital media defines our times and helps shape our lives. This course will help prepare you for a career in this exciting, ever-changing sector.You'll gain an understanding of the fundamentals of media, 2D and 3D computer graphics, programming, motion graphics, UX design and visual effects.You'll create sophisticated media-based products, such as animations, moving graphics, compositing, 3D modelling, texturing, lighting, interactive web content and filming. Through option modules, you'll be able to pursue your chosen specialism.
This module introduces students to professional 3D Computer Graphics and Animation. You will learn how to construct 3D geometric models, apply shaders using assorted textures, illuminate them and render these to create high quality images. You will also acquire underlying knowledge to make efficient use of topology for generating 'clean modelling'. At the end of the module, you will produce a portfolio of 3D CGI assets. The module also introduces the fundamental scientific concepts underpinning digitally generated imagery and animation.
On this module you will learn two core aspects of contemporary digital media: The software applications that manipulate still and moving imagery as well as audio production using industry standard apps such as the Adobe Suite. How to use professional lights, cameras, audio and editing software to create high quality photos and videos. In addition to the technical skills, you'll also learn the creative process of digital media production, such as generating ideas, develop storyboards, and execute your vision.
The goal of the Professional Environments module is to prepare students for professional practice firstly by ensuring they acquire suitable employability assets and secondly by equipping them with an understanding of the role of a professional in society and the role of professional bodies. While the bulk of the taught programme focuses primarily on domain knowledge, the Professional Environments module focuses on developing key skills (as enumerated in the Programme Specification), personal qualities (eg commercial awareness, reliability and punctuality, understanding the centrality of customers and clients), and professional knowledge including the need to engage with continuing professional development. With such assets, students will generate a CV, an employment portfolio, and a professional online presence.
We designed this module to establish a foundation for key Programming Concepts. We do not assume prior experience of programming, as we know you will all have widely different levels of existing knowledge. The module is designed to be accessible to a beginner while still being exciting for an experienced coder. We are excited to be able to deliver this module using Kingston's own home-grown learning environment for programming, NoobLab. NoobLab gamifies your learning, making programming enjoyable and accessible for all existing ability levels – no other university offers this platform or unique approach to learning: You will learn a variety of programming languages. In the first few weeks, we will use visual blocks that will allow you to construct programs and focus on thinking like a programmer rather than getting bogged down in grammar and syntax. Then, with these skills established, you will learn Python, Javascript and optionally Java, solving Code Kata style programming challenges on a weekly basis. This will equip you to build a graphical card game as your capstone project for the module.
This module builds on the foundations of the Level 4 modules, in particular TS4001 and develops knowledge and skills in creating and manipulating motion graphics assets, managing the editing process and compositing multi layered as well as multi nodal visual effects. This includes still images, video, audio, paint, and video based animation and effects. These skills are further developed to a high level of appreciation, in particular for the flow of work for digital editing and contemporary composting in 2D and 3D spaces. The students will acquire knowledge, develop skills and synthesis media products for self and tutor assessment. Professional level motion graphics, editing and compositing software will be employed. Furthermore studio based green/blue screen filming will be undertaken to create original material for visual effects project work.
This module develops a range of skills in the creation of multimedia products, through the study and production of sophisticated content driven interactive material using industry-standard multimedia authoring software. You will also be taught to write computer code (script) to a high level using a scripting language in order to generate interactive content, animation, navigation and data storage/retrieval.
This module is designed to encourage you to look outwards to industry and employability, and make you more confident when facing the job market upon graduation. You will develop excellent group working skills, broaden your understanding of industry and its requirements, and enhance your project management skills. It is always exciting to watch the groups collaborating as they produce their entrepreneurial projects for Kingston University's 'Bright Ideas' scheme; students involved in this have won awards, producing fascinating artefacts for their remaining term and exploring new and different areas within their course field. The module is an opportunity to work with many different students, working in subject areas that are innovative and unusual. Very often, a student may discover something they did not know that they could achieve. This triggers new learning and an added confidence that was not previously there. Those are the times that the learning is strongest, and our pride in the student, the greatest.
Students taking this module will have already developed proficiency in the use of a professional 3D modelling and animation software application, and so will understand the principles of modelling, lighting, texturing and rendering. This module will enable them to strengthen these skills and build a portfolio of 3D computer assets and 3D animation. They will acquire additional skills such as the use of 3D sculpting software, rendering using techniques such as global illumination and image-based lighting with a high understanding and skill. Students will be able to show their modelled work as a turntable animation using different rendering techniques.
This is an optional module intended for undergraduate students who are studying computing-related subjects. HCI is the core academic discipline that examines the relationship and interface between human and computer. It informs and provides the theoretical and methodological foundation for user experience, the professional discipline which is practically applied. Although this module forms part of the user experience guided pathway it can be taken as a standalone module.
Professional Placement Year
This module is an essential course programme component for students on the sandwich route of an honours degree "with professional placement". It is a key element in providing an extended period in industry gaining real world employability skills. Students are supported both before and through their placement by the SEC Placement team. Students that successfully complete their placement year will graduate with a 4 year sandwich degree.
The Individual Project is an opportunity for you to demonstrate your skills in project management, research, analysis, critical thinking, technical skills and creativity, in relation to contemporary Media Technology. There are a range of genres to choose from: film, motion graphics, CGI, interactive…etc. So, the Individual Project offers an ideal chance to specialize and develop in-depth knowledge and experience of a particular genre that excites you, building on your previous years of learning on the various core modules on our Media course. The Individual Project is the capstone of your degree. Therefore, a good project will showcase your ability and aptitude for a chosen sector of the Media industry. It should form a significant part of your portfolio to impress future employers.
You will learn to build on your skills and knowledge to make detailed and exciting visual effects. Through interpreting client and student generated briefs you will design VFX pipeline for pre-production, production and post-production. You will also implement this through your chosen combination of 2D, 3D CGI, animation, film/video, audio and compositing tools and techniques to produce group-based work you can show to potential employers. The module also reviews the professional working practices of the film, television, visual effects, post-production and computer graphics industries and the various roles students can expect to undertake upon graduation.
This module gives you a dedicated opportunity to develop your Future Skills Graduate Attributes. At the start of the module, you will be supported to self-assess your current skills profile. You will determine which attributes and skills you need to develop to support your career ambitions. In this process, you will be supported by a dedicated career coach, helping you explore a range of options that includes self-employment/freelancing, starting your own business, higher level study, and other professional graduate-level opportunities. Throughout the module, you will be given opportunities to engage with external mentors, to support reflection and to develop a professional network. You will undertake a tailored series of activities and projects, aligned to your goals, from a menu of development options. This could include short courses, enrichment activities and experiential learning options such as micro-placements. You will also be able to reflect on activities outside the University that develop your graduate attributes, such as work or volunteering.
This is an optional module intended for undergraduate students who are studying Computing-related subjects. Although it forms part of the User Experience guided pathway it can be taken as a standalone module and previous experience of UX is not assumed. This module will focus upon the skills, methods and tools required in careers such as UX Architect, UX Designer, Service Designer, Information Architect or Digital Product Designer. The curriculum is finely balanced between theory and practice. Students are directly immersed in organisational practices and skills used in industry and will make use of academic theory in this practical context.
Entrepreneurship is a major driving force in creating economic growth and this module illustrates how to work in an entrepreneurial fashion. At the heart of entrepreneurship is innovation, which can come in many forms. Sometimes this can be an incremental but generally gives significant improvement to the customer. Alternatively it is a new breakthrough or transformational innovation. Incremental innovation is aimed at increasing the value of a product or service, to add more value and thereby creating new and superior value chains. Breakthrough innovation often creates new categories of product, or transforms the historical ways of doing things. From this foundation, the module proceeds to explain how to develop a strategy, not only to satisfy the critical needs that organisations have, but also to explore the application and use of improved value chains using the concepts of corporate venturing (spin-out/intrapreneurship) and entrepreneurship (new venture creation).
This module provides an immersive, studio-based simulation of creative industry practices where you work together in teams following an agile methodology to produce a computer game or media artefact. Within a professional, collaborative environment, you will be utilising advanced design and production techniques and tools including generative AI for rapid content creation, game and media design and prototyping. You use both creative and technical skills to produce, test, and publish a fully functional game or media product. This module links with the games inKUbator, providing students with an insight into the latest developments and opportunities in the creative and games industries.
BBC-ABB Grades/points required
Not currently available, please Contact University for up to date information.
Year 2 (2027/28): £19,900 Year 3 (2028/29): £20,700 Year 4 (2029/30): £21,500 One year professional placement course or placement abroad £1,290
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