Curious about studying Concept Art for Games and Film - BA (Hons)at University of Staffordshire? We've gathered all the key details—entry requirements, modules, fees, and more. Hear from real students by checking out reviews, or take the next step by booking an open day to explore it for yourself.
Bachelor of Arts (with Honours) - BA (Hons)
Stoke-on-Trent Campus
Full Time
Sep 2026
3 Year
Concept Art for Games and Film is ideal if you're interested in a career in game arts and concept creation, and have strong drawing and painting skills. This degree is designed to prepare you for working within the thrilling and rapidly advancing entertainment industry. It’s perfect if you wish to mix the artistic, creative and technical skills required to be a 2D or concept artist in either the games or film industry. Our academics are experts in painting, life drawing, digital sculpting, 3D modelling, animation, lighting and rendering, digital compositing, digital painting, games scripting, motion capture, cinematography and post-production. As members of the games industry body TIGA, we provide access to some of the latest technology in game art development. You will use our purpose-built HD TV studio, green screen studios, post-production suites, state-of-the-art digital cinema cameras, HD cameras, motion capture studio, Unreal games engines, and Wacom graphic tablets. On successful completion of study, we will issue the following award: BA (Hons) Concept Art for Games and Film
Games Art and Concept Art both make extensive use of 3D modelling, texturing and rendering. This module will introduce you to the techniques used in industry to produce assets for a variety of uses.
This module has been designed to provide a solid foundation for the fundamentals of character design. With an emphasis on visual shape language, nonverbal communication and narrative ques, this module will allow students to tackle character design for a variety of industries.
This module will help you to build a solid theoretical foundation to expand upon and refine your digital painting skills and intuition, allowing you to visually communicate and present concepts in a more compelling way.
Learn the fundamental skills and industry practises that inform the skills required to produce Environment Concept designs. You will produce design sheets and the necessary callout sheets that convey the visual characteristics of the design.
Students will learn how to look and observe with artistic intent to reproduce using digital media. They will learn to assess light and shadow, capturing shape and form through observational drawing, which they will then apply to their own designs. They will learn how to self-critique and evaluate their own progress.
This module provides practical traditional workshop experience of working from primary sources: a demand invigorated by needs of new industries. It focuses on producing realistic, believable figures that convey appropriate physicality diversity such as body mass, gender, age, strengths, skills, body adornment etc. It also seeks to address to common problem areas such as hands, feet, likeness, and foreshortening /perspective to ultimate give you a vital edge in the competitive job market. This module features regularly clothed and unclothed models and is designed to lead into more specialist character modules adding colour and costume.
On this module you will explore the fundamentals of creature design, study animal anatomy and delve into key aspects for crafting visually compelling and believable creatures. Additionally, you will learn to identify technical aspects of the creature design pipeline to ensure your designs successfully translate from 2D concepts to 3D sculpts.
This module has been developed to provide student with a solid foundation in digital sculpting. Utilised by a variety of industries, a proficient digital sculptor can open career pathways in games, film, practical effects and product design. Digital sculpting is the crossover between artistic expression and technological fluency, as such, this module has been designed to develop a students artistic progression in the medium and to navigate the technical considerations for the use of industry software.
Students will work in a junior role in a group comprised of students from across the suite of games development courses to mimic a games development studio. They will work with other juniors and level 6 students who take the role of seniors, to make a vertical slice of a game.
Lifedrawing: Colour and Costume adds these features to the practical traditional workshop experience of working from primary sources to enhance an audiences perception of the reality the student is portraying. It focuses on producing believable characters based on observation and working with our team of professional models. It addresses commonly avoided areas such as a full range of dynamic flesh colours and pose with 360° views. This module features regularly clothed and unclothed models.
This module will allow the student to partake in the classic art educational practise of studies and masters studies. They will reproduce, using digital painting techniques, various reference images. After this, they will adapt what they have painted into new original concept design.
Learn the specific techniques and skills required to design cars, bikes, aircraft, spaceships, weapons and more. Ideation thumbnailing will then move onto considering form following function and the ways that designs can be rendered in clear detail.
This module gives you an opportunity to focus your studies on developing an industry standard portfolio piece of Games Art or Concept Art in answer to a given or live brief from the industry e.g., a Games Studio.
The Games Development Project module gives students an opportunity to undertake an in-depth piece of research testing and analysis or a high-quality artefact, ready for their portfolio. You can focus your studies on your career aspirations. Whether it's stylised game characters, stalking AI monsters, procedural environments, immersive level design, or a concept for futuristic vehicles. The project allows you the opportunity to work with a supervisor and tailor the project to you. Your supervisor will be your guide and project manager. Supporting you in your journey to create a highly developed outcome with industry standard software whilst receiving lectures on portfolio development and employability.
Students will work in a senior role in a group comprised of students from across the suite of games development courses to mimic a games development studio. They will work with other seniors to effectively support and lead a team including level 5 students, to make a vertical slice of a game.
BBC Grades/points required
Not currently available, please Contact University for up to date information.